TRIGSTR

General talk about editing, cheating, and deprotecting maps.

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Bartimaeus
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TRIGSTR

Post by Bartimaeus »

How would I figure out what this string is? For example:

call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"TRIGSTR_4205")

How would I figure out what it says? I bet it's something incredibly obvious, too.
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Ozzapoo
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Re: TRIGSTR

Post by Ozzapoo »

Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P
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Bartimaeus
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Re: TRIGSTR

Post by Bartimaeus »

Ozzapoo wrote:Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P


...darnit. Notepad, I would assume? -.-

(edit) Thank you, works fine.
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Ozzapoo
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Re: TRIGSTR

Post by Ozzapoo »

Haven't you ever edited strings b4? :?
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Bartimaeus
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Re: TRIGSTR

Post by Bartimaeus »

Ozzapoo wrote:Haven't you ever edited strings b4? :?


No. I've never been bothered to. Thinking about learning JASS. Then perhaps, as suggested before, assembly, but I need to get more comfortable coding with something easier.
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Ozzapoo
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Re: TRIGSTR

Post by Ozzapoo »

Have you... ever put Xantan's cp into a map =s? properly?
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Bartimaeus
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Re: TRIGSTR

Post by Bartimaeus »

Ozzapoo wrote:Have you... ever put Xantan's cp into a map =s? properly?


No. It takes up too much room/time, :P Haven't been bothered to do that, either.

Why?
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Ozzapoo
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Re: TRIGSTR

Post by Ozzapoo »

In xantan's cp you need to modify the strings ;)
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Re: TRIGSTR

Post by Bartimaeus »

Ozzapoo wrote:In xantan's cp you need to modify the strings ;)


Because of his -modify command, I assume?
Bushido

Re: TRIGSTR

Post by Bushido »

Yeah, lols :D