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 Post subject: TRIGSTR
PostPosted: June 15th, 2008, 8:13 am 
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Tyrannical Drama Queen
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How would I figure out what this string is? For example:

call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"TRIGSTR_4205")

How would I figure out what it says? I bet it's something incredibly obvious, too.


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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 8:31 am 
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The Flying Cow!
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Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P

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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 8:36 am 
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Ozzapoo wrote:
Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P


...darnit. Notepad, I would assume? -.-

(edit) Thank you, works fine.


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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 8:45 am 
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The Flying Cow!
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Haven't you ever edited strings b4? :?

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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 8:48 am 
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Ozzapoo wrote:
Haven't you ever edited strings b4? :?


No. I've never been bothered to. Thinking about learning JASS. Then perhaps, as suggested before, assembly, but I need to get more comfortable coding with something easier.


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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 8:51 am 
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The Flying Cow!
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Have you... ever put Xantan's cp into a map =s? properly?

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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 9:02 am 
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Ozzapoo wrote:
Have you... ever put Xantan's cp into a map =s? properly?


No. It takes up too much room/time, :P Haven't been bothered to do that, either.

Why?


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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 9:38 am 
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The Flying Cow!
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In xantan's cp you need to modify the strings ;)

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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 9:43 am 
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Ozzapoo wrote:
In xantan's cp you need to modify the strings ;)


Because of his -modify command, I assume?


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 Post subject: Re: TRIGSTR
PostPosted: June 15th, 2008, 12:15 pm 
Yeah, lols :D


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