Page 1 of 2
TRIGSTR
Posted: June 15th, 2008, 8:13 am
by Bartimaeus
How would I figure out what this string is? For example:
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"TRIGSTR_4205")
How would I figure out what it says? I bet it's something incredibly obvious, too.
Re: TRIGSTR
Posted: June 15th, 2008, 8:31 am
by Ozzapoo
Indeed it IS obvious..
Go to the war3map.wts file and look up "String 4205"
Re: TRIGSTR
Posted: June 15th, 2008, 8:36 am
by Bartimaeus
Ozzapoo wrote:Indeed it IS obvious..
Go to the war3map.wts file and look up "String 4205"
...darnit. Notepad, I would assume? -.-
(edit) Thank you, works fine.
Re: TRIGSTR
Posted: June 15th, 2008, 8:45 am
by Ozzapoo
Haven't you ever edited strings b4?
Re: TRIGSTR
Posted: June 15th, 2008, 8:48 am
by Bartimaeus
Ozzapoo wrote:Haven't you ever edited strings b4?
No. I've never been bothered to. Thinking about learning JASS. Then perhaps, as suggested before, assembly, but I need to get more comfortable coding with something easier.
Re: TRIGSTR
Posted: June 15th, 2008, 8:51 am
by Ozzapoo
Have you... ever put Xantan's cp into a map =s? properly?
Re: TRIGSTR
Posted: June 15th, 2008, 9:02 am
by Bartimaeus
Ozzapoo wrote:Have you... ever put Xantan's cp into a map =s? properly?
No. It takes up too much room/time,
Haven't been bothered to do that, either.
Why?
Re: TRIGSTR
Posted: June 15th, 2008, 9:38 am
by Ozzapoo
In xantan's cp you need to modify the strings
Re: TRIGSTR
Posted: June 15th, 2008, 9:43 am
by Bartimaeus
Ozzapoo wrote:In xantan's cp you need to modify the strings
Because of his -modify command, I assume?
Re: TRIGSTR
Posted: June 15th, 2008, 12:15 pm
by Bushido
Yeah, lols