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TRIGSTR

Posted: June 15th, 2008, 8:13 am
by Bartimaeus
How would I figure out what this string is? For example:

call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"TRIGSTR_4205")

How would I figure out what it says? I bet it's something incredibly obvious, too.

Re: TRIGSTR

Posted: June 15th, 2008, 8:31 am
by Ozzapoo
Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P

Re: TRIGSTR

Posted: June 15th, 2008, 8:36 am
by Bartimaeus
Ozzapoo wrote:Indeed it IS obvious.. ;)
Go to the war3map.wts file and look up "String 4205" :P


...darnit. Notepad, I would assume? -.-

(edit) Thank you, works fine.

Re: TRIGSTR

Posted: June 15th, 2008, 8:45 am
by Ozzapoo
Haven't you ever edited strings b4? :?

Re: TRIGSTR

Posted: June 15th, 2008, 8:48 am
by Bartimaeus
Ozzapoo wrote:Haven't you ever edited strings b4? :?


No. I've never been bothered to. Thinking about learning JASS. Then perhaps, as suggested before, assembly, but I need to get more comfortable coding with something easier.

Re: TRIGSTR

Posted: June 15th, 2008, 8:51 am
by Ozzapoo
Have you... ever put Xantan's cp into a map =s? properly?

Re: TRIGSTR

Posted: June 15th, 2008, 9:02 am
by Bartimaeus
Ozzapoo wrote:Have you... ever put Xantan's cp into a map =s? properly?


No. It takes up too much room/time, :P Haven't been bothered to do that, either.

Why?

Re: TRIGSTR

Posted: June 15th, 2008, 9:38 am
by Ozzapoo
In xantan's cp you need to modify the strings ;)

Re: TRIGSTR

Posted: June 15th, 2008, 9:43 am
by Bartimaeus
Ozzapoo wrote:In xantan's cp you need to modify the strings ;)


Because of his -modify command, I assume?

Re: TRIGSTR

Posted: June 15th, 2008, 12:15 pm
by Bushido
Yeah, lols :D