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Re: multicheat jass trigger pack
Posted: August 17th, 2007, 5:54 am
by lipsmacker
for example the command [blinking]"-gold"[/blinking] can i change it to [blinking]eg."-money"[/blinking] is it possible??? there is 2 command that is "-gold" do i change both or do nothing at all...i just wanna designate my own command so its not that obvious when i played a LAN game!!???
Re: multicheat jass trigger pack
Posted: August 17th, 2007, 8:43 am
by Xantan
type to observers. nuff said
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 8:31 pm
by GeorgeMots
lipsmacker wrote:for example the command [blinking]"-gold"[/blinking] can i change it to [blinking]eg."-money"[/blinking] is it possible??? there is 2 command that is "-gold" do i change both or do nothing at all...i just wanna designate my own command so its not that obvious when i played a LAN game!!???
change
to
Code: Select all
if SubString(s,0,5)=="-money" then
and the activation command will then have to change from "-gold" to "-money"
PS: maybe if you weren't that lazy you could try expirimenting, plus that you could have learnt sth yourself
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 8:33 pm
by JJ2197
By the way it would be
Code: Select all
if SubString(s,0,6)=="-money" then
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 9:03 pm
by GeorgeMots
Correct me if im wrong but that 0.6 represents the number of leters?
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 9:13 pm
by Xantan
georgemots wrote:Correct me if im wrong but that 0.6 represents the number of leters?
6 letters in -money
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 9:22 pm
by JJ2197
georgemots wrote:Correct me if im wrong but that 0.6 represents the number of leters?
It's 0,6 not 0.6 heh...
Re: multicheat jass trigger pack
Posted: August 18th, 2007, 9:29 pm
by GeorgeMots
misstyped
Re: multicheat jass trigger pack
Posted: August 31st, 2007, 4:37 pm
by CrimsonReapers
Firstly I wanted to say sorry that I nvr read through this whole topic but I wanted to ask how can I edit a map that have this type of triggers that is out of place (sorry I am bad with this kind of things) and not those that I can easily put in the cheats.
This is easy:
Code: Select all
globals
trigger ICHEAT=CreateTrigger()
trigger CHEATS=CreateTrigger()
boolean array udg_dimk
fogmodifier array udg_vtsc
integer array udg_n7zh
integer udg_trkm = 0
This is the one I asked how to:
Code: Select all
//***************************************************************************
//*
//* Global Variables
//*
//***************************************************************************
globals
// User-defined
integer udg_Random = 0
integer udg_CalcCaster = 0
integer udg_CalcCaster0 = 0
integer array udg_Bolt
unit udg_Preach = null
group udg_Thiefs = null
string array udg_PlayerColors
integer array udg_BattleTime
rect array udg_ChangeJobRegion
I am not sure how to put in the codes and I am using JassCraft to read em. Do I have to follow how they are put in place?
I just wanted to gain experience and help other members who need help.
Btw, I get the jass file using WinMPQ which easily allows me to edit jass file without extracting it.
Re: multicheat jass trigger pack
Posted: August 31st, 2007, 11:39 pm
by luggagepls
Firstly, take MPQRecover and scan thru the map. You'll let a bunch of words. Click save list (Save to MPQMaster's folder > Listfiles > (Name of file you want it to be))
[line][/line]
Then open MPQMaster, click file > open then select the WC3 map you want and then select its listfile.
[line][/line]
Ok after that, some maps have different placements :
1) After opening and choosing your listfile, a list of files come up. There will be a war3map.j
2) After opening and choosing your listfile, a list of files come up with the folder scripts. Open it and there will be a war3map.j
[line][/line]
Right click on the war3map.j and then click extract / export. You may export to anywhere as long as you remember where did you extract / export it to. (Recommended : Desktop)
Then, open your jasscraft, click file > open then select the war3map.j file you just exported / extracted and open it.
Finaly! Add in all your codes. As easy as 1 - 2 - 3