(Scripting) Continually atk same target increases dmg?
Posted: November 15th, 2021, 5:39 am
Unit ability in Angel Arena increases the damage dealt to a single-unit target the longer said target is attacked. Here's the description... "The longer your hero attacks the same enemy unit the more damage it does to it. Increases damage dealt per attack. Resets after a short period of time without attacks."
I'm curious about implementing something as such. Along the lines of while a unit is holding a specific item and is attacking the same enemy increase damage dealt to the target continually. If that makes sense please let me know. I don't know how to handle the increase damage as the ability doesn't show any buffs on the hero who has it nor does it show a debuff on enemies attacked by it. On top of that the triggers are unrecoverable. Tried digging around them for the better part of today and came up empty.
Thanks in advance
I'm curious about implementing something as such. Along the lines of while a unit is holding a specific item and is attacking the same enemy increase damage dealt to the target continually. If that makes sense please let me know. I don't know how to handle the increase damage as the ability doesn't show any buffs on the hero who has it nor does it show a debuff on enemies attacked by it. On top of that the triggers are unrecoverable. Tried digging around them for the better part of today and came up empty.
Thanks in advance