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Asking specific file location in maps
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Author:  ThisName232 [ August 2nd, 2020, 3:50 pm ]
Post subject:  Asking specific file location in maps

hello, i just want to know where the file location for model in this maps, and is it possible to delete the model in this map, so when playing my fps not dropped because so much creep spanwed

download link : https://www.epicwar.com/maps/306465/

Image

Author:  Vegas [ August 2nd, 2020, 5:28 pm ]
Post subject:  Re: Asking specific file location in maps

I did a quick search in WE and didn't find "Aggressor" so I don't know if its a stock model or imported. I doubt you can delete a stock model, and probably not possible to have no model at all. I would suggest changing the model to something simple like a Wisp.

Author:  owner123 [ August 6th, 2020, 10:01 pm ]
Post subject:  Re: Asking specific file location in maps

You can delete the model. In the World Editor, change it to "none.mdx" or something similar. As long it's a custom image path that you didn't import. And then make sure to delete the shadow as well.

Author:  ThisName232 [ August 13th, 2020, 12:02 pm ]
Post subject:  Re: Asking specific file location in maps

owner123 wrote:
You can delete the model. In the World Editor, change it to "none.mdx" or something similar. As long it's a custom image path that you didn't import. And then make sure to delete the shadow as well.


How to delete shadow ?

Author:  Vegas [ August 14th, 2020, 11:02 am ]
Post subject:  Re: Asking specific file location in maps

The shadow is a model that has its color turned to black. Find the model name and try what we suggested. If I have time this weekend I can look again. Until then, try looking for it.

Author:  owner123 [ August 15th, 2020, 1:12 am ]
Post subject:  Re: Asking specific file location in maps

It's an option in the object editor. Look for Shadow Art.

Author:  Vegas [ August 15th, 2020, 2:47 am ]
Post subject:  Re: Asking specific file location in maps

1)Extract the war3map.w3u from your map using your favorite MPQ editor.
2)Open World Editor and click File> New map.
3)Go to the object editor (The helmet).
4)File> Import Unit Settings. point it to the extracted .w3u file.
5)Got to Undead> Melee,> Units and down to the aggressor.
6)Scroll down to the Art-Tinting color. The values are 0, meaning black. Each value can go up to 255. This adjusts your color. Basically what owner said.
7)Go To Art:Scaling Value. You can change the value to 0. Meaning it should be one pixel(I think?). this may help the lag, but I'm not sure if the model is still being rendered with animation, but on a molecular scale. :D
8)Got To Art:Model file. This is the animated figure you see in black on your screen. You can change this to whatever you like. Change it to a non-animated model, like a tree stump if you want. I would try a Wisp first, small model and minimal animation.
9)Save map. Click file, export unit settings.
10)Import the file into your favorite MPQ editor. and save the map. I'm not good with the import and save process, so if it doesn't work you may need a little help from owner.
11)Load map into Frozen Throne to test any changes to the map you may have tried.
12)If it works, rejoice. If it doesn't work, go back to 6) and try a different model or scaling or whatever.

Don't look at Art-Target on the picture. I only clicked there before making a screenshot.

Image

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