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MLORPG 1.01k droprate question
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Author:  Ichigo-Bankaii [ June 7th, 2020, 1:28 pm ]
Post subject:  MLORPG 1.01k droprate question

Hi,

I've been trying to modify the droprate and droplimit of MLORPG 1.01k but I can't seem to get it to work.

I changed the GetRandomReal(1.,100.)<=ran by GetRandomReal(1.,100.)<=101 but it didn't work on mobs and bosses (only tried in the beginner zone).

So I changed all the 'call AddDdrops('XXXX',XX)' where I kept the item IDs and changed the drop chance to 100 on all items and also followed devoltz's guide to change the drop limit : call Dropid('X',2,10) => call Dropid('XXXX',10,10)

But on the boss it still doesn't drop all items. It seems to still retain the old drop rate.

Am I doing something wrong with my modifications ?

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