wc3edit.net
https://forum.wc3edit.net/

ED OrangeMushroomStory_4.2_cf_english.w3x
http://forum.wc3edit.net/deprotection-cheating-f64/ed-orangemushroomstory-4-2-cf-english-w3x-t37312-20.html
Page 3 of 3

Author:  owner123 [ May 2nd, 2020, 3:35 pm ]
Post subject:  Re: ED OrangeMushroomStory_4.2_cf_english.w3x

That's right - you won't be able to do anything with the deprotected version. That's just how deprotection works.

You need to modify the files in the protected version directly. You can modify the terrain of the deprotected version and then export/import that file into the protected one to modify it.

Author:  Vegas [ May 2nd, 2020, 3:51 pm ]
Post subject:  Re: ED OrangeMushroomStory_4.2_cf_english.w3x

Can you not do it the other way around? Edit the .j and import it into the deprotected map in World Editor.

Author:  owner123 [ May 2nd, 2020, 4:38 pm ]
Post subject:  Re: ED OrangeMushroomStory_4.2_cf_english.w3x

You could do that as well, deprotection can ruin more than the scripts. For example there could be imports missing. It's safer to import the terrain files into the protected one.

Page 3 of 3 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/