wc3edit.net
https://forum.wc3edit.net/

Problem with DZ136 map native edit
http://forum.wc3edit.net/deprotection-cheating-f64/problem-with-dz136-map-native-edit-t37231.html
Page 1 of 1

Author:  Bertix [ March 28th, 2020, 5:43 pm ]
Post subject:  Problem with DZ136 map native edit

I and my friend have a problem with that map , he changed natives from this platfrom map and now new hero is bugged. New hero is green haired witch , her RC is H002 . when casting spells it does nothing . She have only 2 code strings in war3map.j but she have other part somewhere because on platform her skills works . How we can fix that?
https://wdho.ru/9mP2 -original map

UP
I think i found all her jass skills but now i dont know how i can make them work or how i can activate native for it

Author:  owner123 [ March 29th, 2020, 8:11 pm ]
Post subject:  Re: Problem with DZ136 map native edit

What natives were in use that you removed?
You'll have to fix on a case-by-case basis. Unfortunately there's no easy one-size-fits-all way to do it, it depends on the map.
If you explain precisely what the skills do, I can help make a plan for you to code them.

Author:  devoltz [ March 29th, 2020, 10:40 pm ]
Post subject:  Re: Problem with DZ136 map native edit

owner123 wrote:
What natives were in use that you removed?
You'll have to fix on a case-by-case basis. Unfortunately there's no easy one-size-fits-all way to do it, it depends on the map.
If you explain precisely what the skills do, I can help make a plan for you to code them.
He's reffering to this
http://forum.wc3edit.net/tutorials-cheatpacks-f80/how-to-make-dz163-map-playable-on-another-plaform-t35473.html

Author:  owner123 [ March 29th, 2020, 11:04 pm ]
Post subject:  Re: Problem with DZ136 map native edit

Interesting. Didn't know about those "natives". I figured he was referring to 1.31 natives removed to make it playable on old version.

Anyways, since that guide effectively breaks the functionality of those natives (and it looks like there's server code in there) you'll probably have to re-code those skills from scratch anyways. Shouldn't be too tough if you know JASS coding.

Author:  Bertix [ March 30th, 2020, 9:58 am ]
Post subject:  Re: Problem with DZ136 map native edit

owner123 wrote:
Interesting. Didn't know about those "natives". I figured he was referring to 1.31 natives removed to make it playable on old version.

Anyways, since that guide effectively breaks the functionality of those natives (and it looks like there's server code in there) you'll probably have to re-code those skills from scratch anyways. Shouldn't be too tough if you know JASS coding.

My friend tell me that her skills coded on Lua , and some platform natives activates files with Lua code and it works in map , but if i disable natives her spells wont work. I put her skill files in archive and uploaded

Author:  devoltz [ March 30th, 2020, 12:17 pm ]
Post subject:  Re: Problem with DZ136 map native edit

Bertix wrote:
My friend tell me that her skills coded on Lua , and some platform natives activates files with Lua code and it works in map , but if i disable natives her spells wont work. I put her skill files in archive and uploaded
Join our discord server and we might help u https://discord.gg/PjKbgRR

Author:  compaq1520 [ April 23rd, 2020, 9:28 pm ]
Post subject:  Re: Problem with DZ136 map native edit

This needs to fix the japi function, otherwise there will be a bug

Page 1 of 1 All times are UTC
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/