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Deprotecting Sunken City http://forum.wc3edit.net/deprotection-cheating-f64/deprotecting-sunken-city-t37217.html |
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Author: | manswan [ March 23rd, 2020, 9:26 am ] |
Post subject: | Deprotecting Sunken City |
Hello, I have been trying for some time to deprotect Sunken City to see how some of the triggers work, models, etc. because I think this is one of the best maps ever created and I think that I could learn a lot from it. However, I have been unsuccesful in my attempt. Ive seen many suggestions to try this guide: http://forum.wc3edit.net/tutorials-chea ... 36053.html and I did, but with no success. Any help or guidance towards a working deprotection method would be highly appreciated. Thanks ! |
Author: | clanhinata [ March 23rd, 2020, 12:27 pm ] |
Post subject: | Re: Deprotecting Sunken City |
Quote: how some of the triggers work Someone that idk who wrote: Deprotection was never really mastered, and the programs that do it are often terribly flawed and fail to reverse several protections/optimizations. Some stuff often has to be manually restored.
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Author: | owner123 [ March 23rd, 2020, 1:43 pm ] |
Post subject: | Re: Deprotecting Sunken City |
If you want to see how the triggers work, extract the war3map.j and try reading the code. Fair warning though - it'll be obfuscated. |
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