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Custom Commands for maps http://forum.wc3edit.net/deprotection-cheating-f64/custom-commands-for-maps-t37146-10.html |
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Author: | Auregon [ February 28th, 2020, 6:34 am ] |
Post subject: | Re: Custom Commands for maps |
nuzamacuxe wrote: Just compare both war3map.j. What I did was simply increase your chance of being The Evil One to 100 as soon as you type the command "-wevil". That way you will be always the choosen one. Code: function ChatEvent takes trigger Trig, string Text, boolean Bool, code Act returns trigger local integer index=0 loop call TriggerRegisterPlayerChatEvent(Trig,Player(index),Text,Bool) set index=index+1 exitwhen index==bj_MAX_PLAYER_SLOTS endloop if Act!=null then call TriggerAddAction(Trig,Act) endif return Trig endfunction function CC_Commands takes nothing returns nothing local integer PID = GetPlayerId( GetTriggerPlayer( ) ) local string Text = SubString( GetEventPlayerChatString(), 1, StringLength(GetEventPlayerChatString()) ) if Text == "wevil" then set fz[ PID ]= 100 set f6[ PID ]= true call DisplayTimedTextToPlayer( Player( PID ), 0, 0, 10, "You will be The Evil One." ) endif endfunction function CC_Init takes nothing returns nothing call ChatEvent( CreateTrigger( ), "-", false, function CC_Commands ) endfunction The evil hero isn't the same way. I tried adding this before function main and it crashed. I attached the newest map if you wanted to look but I took it out and just put cheat pack in. Is there more to it than just this code? |
Author: | nuzamacuxe [ February 28th, 2020, 8:00 pm ] |
Post subject: | Re: Custom Commands for maps |
Compare the war3map.j from the other map with mine. |
Author: | Auregon [ February 29th, 2020, 12:52 am ] |
Post subject: | Re: Custom Commands for maps |
nuzamacuxe wrote: Compare the war3map.j from the other map with mine. i did, the only thing I found different was you adding the command after endglobals and before function main. is there more to it than that?
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Author: | nuzamacuxe [ February 29th, 2020, 4:55 am ] |
Post subject: | Re: Custom Commands for maps |
You'll need to find out the current integer letters for fz and f6. They are different. Changes fz to gL Changes f6 to gT |
Author: | Auregon [ March 1st, 2020, 12:12 pm ] |
Post subject: | Re: Custom Commands for maps |
nuzamacuxe wrote: You'll need to find out the current integer letters for fz and f6. They are different. I Changed all integers that had fz to gL and all f6 to gT then added the code and the map still crashed. isa there only specific ones??
Changes fz to gL Changes f6 to gT |
Author: | Vincent0001 [ March 1st, 2020, 1:04 pm ] |
Post subject: | Re: Custom Commands for maps |
Place this code below "function main takes nothing returns nothing" Code: call CC_Init()
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Author: | nuzamacuxe [ March 1st, 2020, 3:12 pm ] |
Post subject: | Re: Custom Commands for maps |
Dude. You misunderstood what I said. I said to change only the ones inside of function CC_Commands. You simply broke the map doing what you did. |
Author: | Auregon [ March 2nd, 2020, 5:48 am ] |
Post subject: | Re: Custom Commands for maps |
nuzamacuxe wrote: Dude. You misunderstood what I said. I said to change only the ones inside of function CC_Commands. You simply broke the map doing what you did. I did a ctrl+f search for cc_ and CC_commands and got nothing. searching for just cc makes it show up in code like cfffcc00Cant use this item etc. |
Author: | Auregon [ March 2nd, 2020, 6:11 am ] |
Post subject: | Re: Custom Commands for maps |
could you maybe post a screenshot, sorry for the trouble I'm just not understanding and they come out with a new map ever week so I'd like to understand it. |
Author: | Vincent0001 [ March 4th, 2020, 3:18 am ] |
Post subject: | Re: Custom Commands for maps |
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