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HOST detection for map making http://forum.wc3edit.net/deprotection-cheating-f64/host-detection-for-map-making-t360.html |
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Author: | Trollkopp [ March 19th, 2007, 7:37 am ] |
Post subject: | HOST detection for map making |
create a new TRIGGER named 'host' change it to own text / script create a Variable named 'Host' / type - PLAYER copy this script : function Trig_host_Actions takes nothing returns nothing local gamecache g = InitGameCache("Map.w3v") call StoreInteger(g, "Map", "Host", GetPlayerId(GetLocalPlayer ())+1) call TriggerSyncStart() call SyncStoredInteger(g, "Map", "Host" ) call TriggerSyncReady() set udg_Host = Player( GetStoredInteger(g, "Map", "Host" )-1) call FlushGameCache(g ) set g = null endfunction //=========================================================================== function InitTrig_host takes nothing returns nothing set gg_trg_host = CreateTrigger( ) call TriggerAddAction( gg_trg_host, function Trig_host_Actions ) endfunction script starts at mapinitialisation and the variable 'Host' is then hosting Player. BEWARE: somtimes the HOST change during load, so that fastest PC get HOST function (thx to dekar) mfg Trollkopp |
Author: | Kala-cha [ March 19th, 2007, 10:54 pm ] |
Post subject: | |
What's this for? (Edit) Oh, for map making (-_-) (Edit2) This is in JASS, put this in the JASS section, not the GUI sections |
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