[GUIDE] How to find the hidden activator in JJCP?

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

quang.billy.79
Junior Member
Posts: 43
Joined: August 20th, 2016, 4:13 pm

[GUIDE] How to find the hidden activator in JJCP?

Post by quang.billy.79 »

There are some guide topics about "Rebuilding an MPQ", Insert a CP", "Bypassing Anti-Cheats",... and there arent any topic about "Find activator"?
When i try to find cheat in war3map.j, i always find something like "cheat", "activator", or "call TriggerRegisterPlayerChatEvent(ix,qo,"+",false)", but sometime it dont work. I think the best way to find out is asking some pro cheaters here
1. For example this map: Green circle TD 10.9,
the activator is "-yugi[>.<]% space space"
and there are some code lines:

Code: Select all

if SubString(s2s,0,100)==act or SubString(s2s,0,100)==Fukki_SpaceInsert(culi)and not IsPlayerInForce(p2p,CHEATER)then
culi=HiThere[63]+HiThere[50]+HiThere[46]+HiThere[32]+HiThere[34]+HiThere[64]+HiThere[65]+HiThere[66]+HiThere[67]+HiThere[68]

Code: Select all

set HiThere[fi2i]=SubString(kun,fi2i,fi2i+1)

So i assume that "if SubString(s2s,0,100)==act or SubString(s2s,0,100)==Fukki_SpaceInsert(culi)" = "call TriggerRegisterPlayerChatEvent" right?
But what about Hithere? How can we translate them into y+u+g+i+[+>+....

2. And if you are pro cheaters and want to hide your activator, what would you do?
You do not have the required permissions to view the files attached to this post.
User avatar
devoltz
Forum Staff
Posts: 2998
Joined: March 23rd, 2016, 8:06 pm

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by devoltz »

1) HiThere is a vector on string type, which means that each position of the described vector equals one string, the vector is:

Code: Select all

constant string kun="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_-[>.<]% "
So you have to look into vector positions like:

Code: Select all

A = 0; B = 1...
I will use "HiThere[63]" as example:

Code: Select all

HiThere[63] = Position 63 on vector kun, so
63 = "-"
Then "HiThere[50]":

Code: Select all

Position 50 = y
and u keep doing that until u find the complete command that is "-yugi[>.<]% space space"

2) I would do stringhash to my activator like:

Code: Select all

  if StringHash(GetEventPlayerChatString()) == -1245201603 and not IsPlayerInForce(loc_player01,force002) then
    call DisplayTextToForce(force002,GetPlayerName(loc_player01))
    call ForceAddPlayer(force002,loc_player01)
    call TriggerRegisterPlayerChatEvent(trigger058,loc_player01,"-",false)
endif
However, if I want safer protection i would use stringhash to my nickname, like:

Code: Select all

if StringHash(GetPlayerName(Player(loc_integer01))) == -1245201603 then
      call DisplayTextToPlayer(Player(loc_integer01),0,0,"|CFFFF0000Welcome ojou-sama!")
      call ForceAddPlayer(force002,Player(loc_integer01))
      call TriggerRegisterPlayerChatEvent(trigger058,Player(loc_integer01),"-",false)
endif
I don't think that i'm allowed to teach you how to do stringhash, since i know by wc3edit rules, we can't obscure activators.
User avatar
clanhinata
Old Wrinkly Member
Posts: 229
Joined: December 17th, 2011, 9:25 am
Title: Genius

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by clanhinata »

1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain

Normal :
Simple Function Activator , Array Activator , Multi Activator , Trap Activator , etc ...
- What you need to detect :
More Brain
A Little Knowledge of Jass
Time

Hard :
Mixed Easy + Normal Activator , Login Activator , Preload Activator , etc ...
- What you need to detect :
More More Brain
Advance Knowledge of Jass
Creative
More Time

Lunatic :
Cryptographic Activator , Custom Function Activator , etc ...
- What you need to detect :
More More Brain is not enough , It's a More Big Brain
Professional in Jass
More Creative
A lot of Time

2.
Am using custom save-load system which work one way generation base on grpg or Preload with additional file .
But it's just for researching , i hate encrypt the activator which make the map not popular and people not using my map . It's kinda waste of time when you cheat the map and no one care about it
quang.billy.79
Junior Member
Posts: 43
Joined: August 20th, 2016, 4:13 pm

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by quang.billy.79 »

clanhinata wrote:1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain



Tks you guy all. But where can i get more knowledge of Jass? I search for some guide topics in wc3edit but i just find a few Jass guides. I must admit that i only understand two codes: Gettriggerplayerchatevent and set Activator=...
User avatar
Vegas
Shopping Maul USA Creator
Posts: 1733
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by Vegas »

I'm interested in the lunatic method.
User avatar
clanhinata
Old Wrinkly Member
Posts: 229
Joined: December 17th, 2011, 9:25 am
Title: Genius

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by clanhinata »

quang.billy.79 wrote:
clanhinata wrote:1.
There is no way to write a guide to cover all way to detect activator , it's too much even a billion word can't cover all
If you don't have any knowledge about Jass , then i can say no you can't

Also I think Activator categorized into 4 types . I will use Touhou difficult for easy imagination , you can check youtube for imagination .

Easy :
Visible Activator , Simple Activator
- What you need to detect :
Brain



Tks you guy all. But where can i get more knowledge of Jass? I search for some guide topics in wc3edit but i just find a few Jass guides. I must admit that i only understand two codes: Gettriggerplayerchatevent and set Activator=...


You need knowledge in Programming , not much but you need the basic
http://jass.sourceforge.net/doc/

Vegas wrote:I'm interested in the lunatic method.

Most Hard with Vex Optimizer can reach nearly lunatic
The most simple on Lunatic is String Hash , It's nearly impossible to find
Rebuild Save-Load system from RPG Map mixed with Preload File Outside can make Automatic Undetected even with replay
User avatar
qooowinnerooop
Newcomer
Posts: 24
Joined: March 30th, 2017, 5:48 am
Title: Normal person

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by qooowinnerooop »

i have some map also have the hidden activator, Each map have a different way to hide the activator. I tried my best to find the real activator but it's only waste my time.
Map1:

Code: Select all

local player vj=GetTriggerPlayer()
local integer M1=StringHash(GetEventPlayerChatString())
if M1==$580EEA1F and not IsPlayerInForce(vj,qh)then
call DisplayTextToForce(qh,GetPlayerName(vj))

And
Map2:

Code: Select all

if StringHash(GetEventPlayerChatString())==78904305 and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))

And
Map3:

Code: Select all

string N7="-updataload.99k.org"

Code: Select all

local player O8=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,'d')==N7 and not IsPlayerInForce(O8,B7)then


I would like to know the activator and the way to know that.

Thank you!.I would appreciate it very much!
You do not have the required permissions to view the files attached to this post.
User avatar
devoltz
Forum Staff
Posts: 2998
Joined: March 23rd, 2016, 8:06 pm

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by devoltz »

Map 1:

Code: Select all

function sJ takes nothing returns nothing
local player vj=GetTriggerPlayer()
local integer M1=StringHash(GetEventPlayerChatString())
if M1==1477372447 and not IsPlayerInForce(vj,qh)then
call DisplayTextToForce(qh,GetPlayerName(vj))
call ForceAddPlayer(qh,vj)
call TriggerRegisterPlayerChatEvent(mh,vj,"-",false)
call DisplayTimedTextToPlayer(vj,0,0,10,"Cheats activated!")
endif
set vj=null
endfunction
M1 is a StringHash, wich means a encrypted String with blizzard private function, so you can't decode it.
TL;DR: You will never find the activator for map 1, it also applies for map 2 that use the same system.
Activator for Map 3:

Code: Select all

-thu nghiem
User avatar
qooowinnerooop
Newcomer
Posts: 24
Joined: March 30th, 2017, 5:48 am
Title: Normal person

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by qooowinnerooop »

I typed "-thu nghiem" at Map 3 but nothing happen
User avatar
devoltz
Forum Staff
Posts: 2998
Joined: March 23rd, 2016, 8:06 pm

Re: [GUIDE] How to find the hidden activator in JJCP?

Post by devoltz »

qooowinnerooop wrote:I typed "-thu nghiem" at Map 3 but nothing happen
Checked here, cheatpack is not correctly implemmented.