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Help With Editing Map
http://forum.wc3edit.net/deprotection-cheating-f64/help-with-editing-map-t34888.html
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Author:  AlexBPE [ April 5th, 2018, 10:09 am ]
Post subject:  Help With Editing Map

So I'm currently trying to translate a Korean map I'm quite fond of. It is already Deprotected. Can open in WorldEDIT, but nothing can be viewed except the terrain. No units, triggers, items, etc.

I managed to successfully edit the war3map.j with Ladik's MPQ Editor. Through this I could translate all the triggers, etc., with no problems running the map.

I managed to dump the rawcode files for the units, items, abilities; which I intended to translate. When I opened them in Ladik's, the code was all hexadecimal, but dumping the data with RMPQEx gave me readable files.


However, I am stumped as to how to put these files BACK. I tried translating a few lines, then simply renaming the items file to war3map.w3t and replacing the old one, but it critical errors as soon as I launch the map.

With all the ENG translated Korean maps out there, it can't be that hard right..? Am I just dumb?
Any help would be much appreciated!!
Attached map if it helps.

P.S. I am a complete and utter novice at all of this so, sorry in advance!

Author:  devoltz [ May 9th, 2018, 7:05 pm ]
Post subject:  Re: Help With Editing Map

Just open the base warcraft files with Notepad++
.w3t (items);.w3u (units);.w3a (abilities); .wts (most of strings); .w3i (some info when map start)
and translate it.
This thread can help u
https://forum.wc3edit.net/triggering-editing-f68/guide-format-explanation-of-w3m-and-w3x-files-t7080.html
U can also import then to a blank map, do your edits and import it back to original map.

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