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Extracting triggers
http://forum.wc3edit.net/deprotection-cheating-f64/extracting-triggers-t30703.html
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Author:  Ebisu [ February 13th, 2016, 6:37 pm ]
Post subject:  Extracting triggers

Hey, is there any way for me to extract the triggers in a map that are coded in vjass or jass??
like if i wanna use spells from a map, if i can see triggers i can edit the object values and model values


NOTE: the maps I want to use spells from crash xdep or mpqeditor if I try to open them.

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