Activated Text Code

General talk about editing, cheating, and deprotecting maps.

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One4Fun11
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Posts: 25
Joined: August 24th, 2013, 1:18 pm
Title: *Pahlawan*Curang*
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Activated Text Code

Post by One4Fun11 »

After Learning (bit) JassCraft, I'd Like To Change The Activated Text, But I Was Really Confused :? , I Didn't Know Where Are They.
I Just Want To Know How To Edit Them :confused:

Thanks alot for helpingme :D
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Forgive Me Whenever My English Typing Is So Badly :? , Because It Was Not My Native Language :roll:
But Truly Thankfully With The Google Translate Helps :D
Areay
Junior Member
Posts: 36
Joined: August 30th, 2013, 5:10 am

Re: Activated Text Code

Post by Areay »

gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger ICHEAT=CreateTrigger()
string Activator="-dawdler "
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r


black line write your activator
zUsername
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Posts: 407
Joined: February 25th, 2011, 3:16 am
Location: Unknown

Re: Activated Text Code

Post by zUsername »

Spoiler:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cffff0000Cheats activated!|r" )
endif
set p2p=null
endfunction

Change "Cheats activated" ( green text in spoiler) to whatever u want .
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One4Fun11
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Title: *Pahlawan*Curang*
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Re: Activated Text Code

Post by One4Fun11 »

Damn, I Didn't Realize The Activated Text Was In Bottom Of The endglobals :shock: , But Thanks With the Help :D
Forgive Me Whenever My English Typing Is So Badly :? , Because It Was Not My Native Language :roll:
But Truly Thankfully With The Google Translate Helps :D
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KangTooJee
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Posts: 202
Joined: September 15th, 2010, 5:09 am
Title: Legenda

Re: Activated Text Code

Post by KangTooJee »

One4Fun11 wrote:Damn, I Didn't Realize The Activated Text Was In Bottom Of The endglobals :shock: , But Thanks With the Help :D

U are welcome :P
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