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[Jass] Speed of gameplay
http://forum.wc3edit.net/deprotection-cheating-f64/speed-of-gameplay-t26923.html
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Author:  Apple [ December 26th, 2012, 4:29 pm ]
Post subject:  [Jass] Speed of gameplay

I want to change to speed of gameplay.
I tried making it but failed.
Help needed
Code:
globals
trigger GameSpeed=null
trigger GameSpeed1=null
trigger GameSpeed2=null 
endglobals
function aSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(4))
endfunction
function bSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(3))
endfunction
function cSetGameSpeed takes nothing returns nothing
call SetGameSpeed(ConvertGameSpeed(2))
endfunction

function main takes nothing returns nothing
set GameSpeed=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-fastest",false)
call TriggerAddAction(GameSpeed,function aSetGameSpeed)
set GameSpeed1=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-fast",false)
call TriggerAddAction(GameSpeed1,function bSetGameSpeed)
set GameSpeed2=CreateTrigger()
call TriggerRegisterPlayerChatEvent(GameSpeed,Player(0),"-normal",false)
call TriggerAddAction(GameSpeed2,function cSetGameSpeed)
endfunction

Author:  Fukki [ December 28th, 2012, 8:07 am ]
Post subject:  Re: Speed of gameplay

Code:
function aSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(4))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction
function bSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(3))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction
function cSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(2))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction

Author:  Apple [ December 30th, 2012, 4:32 pm ]
Post subject:  Re: Speed of gameplay

Fukki wrote:
Code:
function aSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(4))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction
function bSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(3))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction
function cSetGameSpeed takes nothing returns nothing
call SetMapFlag(MAP_LOCK_SPEED,false)
call SetGameSpeed(ConvertGameSpeed(2))
call SetMapFlag(MAP_LOCK_SPEED,true)
endfunction

great thanks.
Hmm the speed of the game didn't go any faster, why is that so?

Author:  Fukki [ December 31st, 2012, 9:18 am ]
Post subject:  Re: Speed of gameplay

normally in "bnet" and "local area" game has set to faster

Author:  Apple [ December 31st, 2012, 9:52 am ]
Post subject:  Re: Speed of gameplay

but when i type -normal it didn't get any slower too

Author:  Nuuby [ January 7th, 2013, 11:39 am ]
Post subject:  Re: Speed of gameplay

If you're hosting the game, use TFTL's /speed command. Basically CE's speedhack that affects all players in your game.

p.s: you can exploit timers on some poorly coded maps with this. PolledWait uses timers independent of game time, TriggerSleep uses timers dependent of game time.

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