Page 2 of 2

Re: Editing without deprotect

Posted: November 19th, 2012, 3:17 am
by JustANewbie
what if the map doesn't has the war3map.w3u and war3map.w3t? i used MPQ View to open the map but these thing doesn't exist, it seems hidden

Re: Editing without deprotect

Posted: November 19th, 2012, 7:43 am
by haxorico
1) Why would you use MPQView? If you cant open the map in MPQMaster, rebuild the map first as extracting files won't help as you will need to re-import them sooner or later.
2) It is possible that the files don't exist and are in a .slk format. Use SilkObjectConsole useful-tools-f69/some-must-for-your-tool-folder-t1921.html

Re: Editing without deprotect

Posted: November 19th, 2012, 8:08 am
by JustANewbie
ya the map need to rebuild MPQ, so i used your way to do it

Spoiler:

but too bad, the war3map.w3u and war3map.w3t is not is the map, and also although the war3map.w3a is in the map, but after i rebuilt the MPQ, i replace the war3map.w3i with a blank file, i open the map with world editor, only few custom abilities shown, 2 or 3 only (i forgot xP), no unknown file name since i use archell's listfile
http://forum.wc3edit.net/fulfilled-requests-f75/fight-of-characters-8-9b01-t25808.html#p165001

anyway, i'll try the Silk Object Console from the link you gave >_<