wc3edit.net

United Warcraft 3 map hacking!
It is currently March 28th, 2024, 11:15 am

All times are UTC




Post new topic Reply to topic  [ 6 posts ] 
Author Message
 Post subject: making a new function
PostPosted: January 20th, 2016, 2:40 pm 
Offline
Forum Staff

Joined: November 3rd, 2010, 10:48 am
Posts: 1850
Location: Singapore
Title: Best Player
I am making a function for my own CP, but I am going nowhere. :/
It is used for detecting hero and ping the person hero location (I find it kinda useful for dota)
if I were to use this, it can return me some neutral units as well
Code:
    return GetOwningPlayer(GetEnumUnit()) != Player(12)
    return GetOwningPlayer(GetEnumUnit()) != Player(15)
    return IsUnitType(GetEnumUnit(), UNIT_TYPE_HERO) == true
    return IsUnitEnemy(GetEnumUnit(), GetTriggerPlayer()) == true


How do i make sure only hero units are targeted?

also, i can't decide with getfilterunit() or getenumunit(), nor could I tell the difference between those

_________________
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


Top
 Profile  
 
PostPosted: January 20th, 2016, 5:58 pm 
Offline
Forum Spammer

Joined: August 18th, 2012, 2:32 am
Posts: 551
Code:
local location HeroLoc
if IsUnitType(GetEnumUnit(), UNIT_TYPE_HERO) == true then
set HeroLoc=GetUnitLoc(GetEnumUnit())
call PingMinimap(GetLocationX(HeroLoc),GetLocationY(HeroLoc),5.)
call RemoveLocation(HeroLoc)
endif


I believe this works, and for GetFilterUnit(), I believe it is as below

Code:
function condition takes nothing returns boolean
return IsUnitType(GetFilterUnit(),UNIT_TYPE_HERO)!=null
endfunction

function ABC takes nothing returns nothing
local location HeroLoc=GetUnitLoc(GetEnumUnit())
call PingMinimap(GetLocationX(HeroLoc),GetLocationY(HeroLoc),5.)
call RemoveLocation(HeroLoc)                               
endfunction     
           
function CBA takes nothing returns nothing
call ForGroup(GetUnitsOfPlayerMatching(GetTriggerPlayer(),Condition(function condition)),function ABC)
endfunction


Top
 Profile  
 
PostPosted: January 20th, 2016, 8:33 pm 
Offline
Super Moderator
User avatar

Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
I assume you already have the command setup and only need the.. HOW TO do the action itself. Here is what I got.. Not sure if it is working as I didnt try, been while since I tried to JASS, was refreshing and fun.
Code:
function pingHeroes takes nothing returns nothing
    local unit u
    local group g=CreateGroup()
    call GroupEnumUnitsInRect(g,GetPlayableMapRect(),null)
    loop
        set u=FirstOfGroup(g)
        exitwhen u==null
        if IsUnitType(u,UNIT_TYPE_HERO) then
            //action
        endif
        call GroupRemoveUnit(g,u)
    endloop
    call DestroyGroup(g)
endfunction

there are ways to optimize this code. As every time it checks all the units on the map and then going 1 by 1 to find a HERO and ping it (you need to input the "ping code" yourself tough).
If it is a game like DOTA you can just make a new group called HEROES or somthing and just place all the heroes there the same way I did on top, then everytime it will run real smooth.
Lemme know if you need help

_________________
Image
Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


Top
 Profile  
 
PostPosted: January 21st, 2016, 2:09 am 
Offline
Forum Staff

Joined: November 3rd, 2010, 10:48 am
Posts: 1850
Location: Singapore
Title: Best Player
I always fix leak after I made it, like a quality control kind of thing rather than quality assurance. lol.
I've already made it yesterday,(just didn't want to reveal it publicly) it seem to work, and i havent set it to be able to ON/OFF
for fixing leak i always set to null instead of removing the rect, loc. Am I doing it right?
Spoiler:
Code:
function Func_Ping_Boolean takes nothing returns boolean
return IsUnitType(GetEnumUnit(), UNIT_TYPE_HERO) == true 
endfunction

function Func_Ping_Action takes nothing returns nothing
local unit pingunit= GetEnumUnit()
local location loc = GetUnitLoc(pingunit)   
local trigger t=GetTriggeringTrigger()   
call PingMinimapLocForPlayer(Player(0), GetUnitLoc(pingunit), 1 )
call DisableTrigger(t)   
set pingunit = null
set loc=null
set t=null
call RemoveLocation(loc)
endfunction                          //all good

function Init_Ping_Actions takes nothing returns nothing
local group g = CreateGroup()
local player p = GetTriggerPlayer()
set g = GetUnitsInRectAll(GetEntireMapRect())
call ForGroup(g, function Func_Ping_Action)                   
set p = null
set g = null
endfunction
function AC_Ping_Generator_Actions takes nothing returns nothing
local timer m = CreateTimer()
call Init_Ping_Actions()
call TimerStart(m,2,true,function Init_Ping_Actions)
set m = null
endfunction

function AC_Ping_Generator takes nothing returns nothing
set AC_TRIG_Ping_Generator=CreateTrigger()
call TriggerRegisterTimerEvent(AC_TRIG_Ping_Generator,0,true) 
call TriggerAddCondition(AC_TRIG_Ping_Generator,Condition(function AC_Global_Condition))
call TriggerAddCondition(AC_TRIG_Ping_Generator,Condition(function Func_Ping_Boolean) )
call TriggerAddAction(AC_TRIG_Ping_Generator, function AC_Ping_Generator_Actions)
endfunction


@newbie when I add an if statement it leaks like mad. lol.

_________________
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


Top
 Profile  
 
PostPosted: January 21st, 2016, 3:34 am 
Offline
Super Moderator
User avatar

Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
I myself avoid using conditions as it makes the code jump all over the place, I prefer just using an IF statement. Seems more clean-coded to me. And if it is working I am kinda surprised.

a) you didnt show function AC_Global_Condition, only showed it is being called.
b) on function - Func_Ping_Boolean - I fail to see what unit this boolean is working for as the event has no unit in it. What is the result of GetEnumUnit()?
c) the function - AC_Ping_Generator_Actions - always gets called after every tick of the timer (so is the event, by a timer) - So it always creates another timer. In that it calls the function - Init_Ping_Actions() - once by itself (call Init_Ping_Actions()) and then again in the next line.
d) in function - Func_Ping_Action - why did you create a local trigger (t) and never used it?

I might be wrong on many things here, I am reading it on a website and didn't post it on jasscraft, and been a while since I used JASS, but I just don't see this code working...

_________________
Image
Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


Top
 Profile  
 
PostPosted: January 21st, 2016, 8:28 am 
Offline
Forum Staff

Joined: November 3rd, 2010, 10:48 am
Posts: 1850
Location: Singapore
Title: Best Player
I didn't show u the entire code
the condition basically works if you're a cheater, it is a triggeraddcondition in every command function. (I didn't use the if statement because once I add if statement in the code, leak will get real and wc3 will stop working due to high memory usage)
Thanks for spotting though.

for c & d
tested without both, 1 at a time.
Removing any of them makes the entire map freezes.(overloaded memory usage)

If untouched the ping every 2 second works perfectly when cheater is triggered.
bad thing is I cannot remember why I need to disable triggeringtrigger so that it does not leak.

I don't really know about jass natives, so I don't know what getenumunit() and getfilterunit() does, and somehow getenumunit() works all the time. :lol:

_________________
Request a map? Follow the rulesHERE
Request templateHERE
Please, do not PM me.
On the side note, I'm still playing vampirism speed on malaysia room, occasionally in Garena. Bcuz too lazy to find out where else I can play them.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: Majestic-12 [Bot] and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

phpBB SEO


Privacy Policy Statement
Impressum (German)