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Script that auto-kicks a "spoofer" http://forum.wc3edit.net/deprotection-cheating-f64/script-that-auto-kicks-a-spoofer-t24713.html |
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Author: | risker [ April 24th, 2012, 2:23 am ] |
Post subject: | Script that auto-kicks a "spoofer" |
Basically, I want particular usernames to be password locked. They have to say the password within ten seconds of the map starting, or they'll be kicked for not authenticating themselves. |
Author: | naturesfury [ April 24th, 2012, 3:17 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
make a timer single event at like 10 sec (i'd wait for like 30 or something as some people lag...) function exampleaction takes nothing returns nothing local integer i=0 local boolean var=true loop exitwhen i>11 if GetPlayerName(Player(i))=="whateverusername" and not var then call CustomDefeatBJ(Player(i),"Die spoofer!! or whatever") endif set i=i+1 endloop endfunction copy from if to endif with a diff username/message for every diff username then another trigger to set that variable. you can set the variable to whatever you want when they authenticate, just used true in the example |
Author: | haxorico [ April 24th, 2012, 3:19 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
Under globals Spoiler:
Under endglobals Spoiler:
under function main Code: call checkSpoof() I didn't test it, but it should work. |
Author: | naturesfury [ April 24th, 2012, 3:35 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
LOL nice, forget mine, use his xP |
Author: | risker [ April 24th, 2012, 4:34 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
I put this together; Code: function Trig_Antispoof1_Func001001001001 takes nothing returns boolean return ( GetPlayerController(GetFilterPlayer()) == MAP_CONTROL_USER ) endfunction function Trig_Antispoof1_Func001001001002 takes nothing returns boolean return ( GetPlayerSlotState(GetFilterPlayer()) == PLAYER_SLOT_STATE_PLAYING ) endfunction function Trig_Antispoof1_Func001001001 takes nothing returns boolean return GetBooleanAnd( Trig_Antispoof1_Func001001001001(), Trig_Antispoof1_Func001001001002() ) endfunction function Trig_Antispoof1_Func001Func001C takes nothing returns boolean if ( not ( GetPlayerName(GetEnumPlayer()) == "risker[MN]" ) ) then return false endif return true endfunction function Trig_Antispoof1_Func001A takes nothing returns nothing if ( Trig_Antispoof1_Func001Func001C() ) then else endif endfunction function Trig_Antispoof1_Actions takes nothing returns nothing call ForForce( GetPlayersMatching(Condition(function Trig_Antispoof1_Func001001001)), function Trig_Antispoof1_Func001A ) endfunction //=========================================================================== function InitTrig_Antispoof1 takes nothing returns nothing set gg_trg_Antispoof1 = CreateTrigger( ) call TriggerAddAction( gg_trg_Antispoof1, function Trig_Antispoof1_Actions ) endfunction function Trig_password_part_2_Func001Func001001001 takes nothing returns boolean return ( GetPlayerName(GetTriggerPlayer()) == "risker[MN]" ) endfunction function Trig_password_part_2_Func001C takes nothing returns boolean if ( not ( GetEventPlayerChatString() == "Hai" ) ) then return false endif return true endfunction function Trig_password_part_2_Actions takes nothing returns nothing if ( Trig_password_part_2_Func001C() ) then call DisplayTextToForce( GetPlayersMatching(Condition(function Trig_password_part_2_Func001Func001001001)), "TRIGSTR_004" ) else call QueuedTriggerRemoveBJ( GetTriggeringTrigger() ) call QueuedTriggerAddBJ( GetTriggeringTrigger(), true ) call DisplayTextToForce( GetPlayersAll(), "TRIGSTR_001" ) endif endfunction //=========================================================================== function InitTrig_password_part_2 takes nothing returns nothing set gg_trg_password_part_2 = CreateTrigger( ) call TriggerAddAction( gg_trg_password_part_2, function Trig_password_part_2_Actions ) endfunction |
Author: | Kyoshiro [ April 24th, 2012, 4:43 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
Code: function Trig_Antispoof1_Func001A takes nothing returns nothing if ( Trig_Antispoof1_Func001Func001C() ) then else endif endfunction what? |
Author: | risker [ April 24th, 2012, 4:49 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
Something tells me thats missing something. *rubshead* Oh and I forgot the thing to trigger it. ^_^ Code: function Trig_trigger_Actions takes nothing returns nothing
call TriggerExecute( gg_trg_Antispoof1 ) endfunction //=========================================================================== function InitTrig_trigger takes nothing returns nothing set gg_trg_trigger = CreateTrigger( ) call TriggerAddAction( gg_trg_trigger, function Trig_trigger_Actions ) endfunction |
Author: | haxorico [ April 24th, 2012, 4:55 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
I think you forgot to add the globals. gg_trg_trigger=null gg_trg_Antispoof1=null gg_trg_password_part_2=null and all the TRIGSTR_XXX are saved in the war3map.wts file, so that data is missing also. |
Author: | risker [ April 24th, 2012, 4:56 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
I think I'll just go with your script. EDIT: Also, instead of a typical defeat. I was thinking of using the Code: Trigger - Remove (This trigger) from the trigger queue to cause the game to crash, making them alt+f4 but I believe that'd crash everyone and not just the particular player?
Trigger - Add (This trigger) to the trigger queue (Checking conditions) |
Author: | haxorico [ April 24th, 2012, 5:08 am ] |
Post subject: | Re: Script that auto-kicks a "spoofer" |
I never checked crushing mechanics because I found one that is just the coolest, but that is kept for me, mainly cause its just funny, but it crashes for everyone :O |
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