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Re: Attribute

Posted: October 21st, 2011, 11:36 am
by haxorico
God.Is.A.Dog wrote:haha, thanks for always replying me though, where do you learn your jass?

As dumb as it sounds, I started from just fulfilling requests, I tried to enable SP, then make CC, and then made my own CP (which is really noobish) based on what I know already.

Re: Attribute

Posted: October 21st, 2011, 1:00 pm
by Nuuby
haxorico wrote:
God.Is.A.Dog wrote:haha, thanks for always replying me though, where do you learn your jass?

As dumb as it sounds, I started from just fulfilling requests, I tried to enable SP, then make CC, and then made my own CP (which is really noobish) based on what I know already.


I'm sure other people went down that path too, like me o:

Re: Attribute

Posted: October 21st, 2011, 1:54 pm
by owner123
I did that too.

However you don't just copy-paste the cheatpack; actually try to understand why it's working. Not the actual functions at first, just try to understand what globals are, what endglobals are, and what function mains are.

Custom command is what will really help you in JASS. Although it's super hard.

Re: Attribute

Posted: October 21st, 2011, 6:42 pm
by naturesfury
lol before that i looked through the list of natives....to check out what JASS could do...
then i cheated maps, then i dissected JJCP o.o which some of these pplz probably remmeber me asking about it...
asked about cache and stuffs and tested them out
then...I thought there was a lot of redundant or useless things in JJCP so I took them out, added commands that I thought were useful, and added some protection for meself ^^

Re: Attribute

Posted: October 22nd, 2011, 9:47 am
by Apple
Meaning there's no certain way to obtain information about what getplayername, getplayerinforce and similar stuffs are?

Re: Attribute

Posted: October 22nd, 2011, 12:33 pm
by Nuuby
Jasscraft lists all the natives doesn't it?

Re: Attribute

Posted: October 22nd, 2011, 1:08 pm
by naturesfury
yea it does o.o
but it doesn't really tell what they do....
besides the obvious (look at the name of the function itself...ex: GetPlayerName(whichplayer) gets that player's name...duh), you can check out WE
and use the handy GUI to JASS button...

in the GUI menus, it tells you what everything does and when you convert it to JASS, you can find piece together what that function/trigger will do
note: WE gui to jass isn't always "efficient" o.o