Help with dota map

General talk about editing, cheating, and deprotecting maps.

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GM_reggie
Junior Member
Posts: 48
Joined: October 1st, 2010, 2:36 pm

Help with dota map

Post by GM_reggie »

Image

Is it possible to show the move speed and attack speed just by pointing to the armor and attack as shown in the picture above? If it is possible, can anyone teach me how? Thanks in advance to those who would help.
Kyoshiro
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Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: Help with dota map

Post by Kyoshiro »

no its not
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
GM_reggie
Junior Member
Posts: 48
Joined: October 1st, 2010, 2:36 pm

Re: Help with dota map

Post by GM_reggie »

Kyoshiro wrote:no its not

Are you sure? How did you know its not possible? Why answer with three words when you can elaborate with more?
GeorgeMots
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Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: Help with dota map

Post by GeorgeMots »

GM_reggie wrote:
Kyoshiro wrote:no its not

Are you sure? How did you know its not possible? Why answer with three words when you can elaborate with more?


Should you be familiar with jass you should know. There is nothing to elaborate on.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image

Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
naturesfury
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Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: Help with dota map

Post by naturesfury »

well o.o if dota did it....it SHOULD be possible?
mebe not specifically in the .j file but still should be do-able
unless....those arent screenies and he edited it someway >.>
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm

Re: Help with dota map

Post by owner123 »

There's no function in WE to get attack speed.
You can make a -ms command to display movespeed.
And I'm pretty sure they are edited, and he was asking how to make the interface look like what he posted.
User avatar
haxorico
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Location: JEW LAND

Re: Help with dota map

Post by haxorico »

I think its just an old picture.
A maphack by ShadowFrench had that function. Showing you the attack speed (times between attacks) and movement speed.
I haven't seen any other map-hack doing so, and I was also intersted in doing that.
I have no idea how he did it. Yet he did. But it wasn't built in the map. And as far as I know. You cannot do so using jass (yet I said that before and was proven wrong) As a way to get attack speed (in theory) is do-able.
Spoiler:

Code: Select all

globals
trigger textTrigger=CreateTrigger()
trigger attackSpeedCalculator=CreateTrigger()
real attacksNum=0
boolean array playerChecker
timer attackTime=CreateTimer()
endglobals
function textCommand takes nothing returns nothing
if SubString(GetEventPlayerChatString(),0,4)=="-asc" then
if playerChecker[GetPlayerId(GetTriggerPlayer())]==false then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Attack-Speed Check will start after you attack a unit")
set playerChecker[GetPlayerId(GetTriggerPlayer())]=true
else
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Check in-progress - Attack a unit to start check")
endif
endif
endfunction
function calculate takes nothing returns nothing
if playerChecker[GetPlayerId(GetOwningPlayer(GetAttacker()))] and attacksNum==0 then
call TimerStart(attackTime,0,false,null)
set attacksNum=1
elseif playerChecker[GetPlayerId(GetOwningPlayer(GetAttacker()))] and attacksNum==1 then
set attacksNum=TimerGetElapsed(attackTime)
set playerChecker[GetPlayerId(GetOwningPlayer(GetAttacker()))]=false
call DisplayTextToPlayer(Player(GetPlayerId(GetOwningPlayer(GetAttacker()))),0,0,GetUnitName(GetAttacker())+" attack time is: " + R2S(attacksNum))
set attacksNum=0
endif
endfunction
function startHere takes nothing returns nothing
local integer looper=0
loop
exitwhen looper>11
call TriggerRegisterPlayerChatEvent(textTrigger,Player(looper),"-",false)
call TriggerRegisterPlayerUnitEvent(attackSpeedCalculator,Player(looper),EVENT_PLAYER_UNIT_ATTACKED,null)
set looper=looper+1
endloop
call TriggerAddAction(textTrigger,function textCommand)
call TriggerAddAction(attackSpeedCalculator,function calculate)
endfunction
function main takes nothing returns nothing
call startHere()
endfunction

I just made it while writing this post. It may not work, Ill be surprised it it would. Yet its the prototype....
Still it won't make it on-screen like in the pic.
Image
Spoiler:
(02:24:09)

Code: Select all

ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

Code: Select all


(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code: Select all

(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code: Select all

(15:42:51) Lanaya: can i suck , . . .

Code: Select all

(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code: Select all

GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code: Select all

(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code: Select all

(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
Daniel
Newcomer
Posts: 2
Joined: August 21st, 2011, 3:57 pm

Re: Help with dota map

Post by Daniel »

Maybe he just took the highest speed as 1.0 and this is the result of calculating
naturesfury
Forum Spammer
Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: Help with dota map

Post by naturesfury »

necro much? o.o
and....theres an injecter that can do that now....i forgot where i got it but i know i got it from this site...
its called dream something
it shows both ms and atk spd