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Importing mdx to DotA maps http://forum.wc3edit.net/deprotection-cheating-f64/importing-mdx-to-dota-maps-t21876.html |
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Author: | memory44 [ July 9th, 2011, 3:28 am ] |
Post subject: | Importing mdx to DotA maps |
Hi! I am making my custom hero to DotA maps. I want to use custom model/projectile I downloaded as .mdx file. Using MPQMaster, I add the file to war3mapImported folder, then editing the humanunitfunc.txt / unitui.slk to use .mdx file like : Filename -> war3mapImported/custom.mdx unitui.slk/file -> war3mapImported/custom humanunitfunc.txt/Missileart -> war3mapImported/custom.mdx When I play the map, the model is not shown and shown as invisible like unit (I can only see the selection circle). Is there any trick to add custom data to the map? Thanks for your help. |
Author: | Nuuby [ July 9th, 2011, 5:30 am ] |
Post subject: | Re: Importing mdx to DotA maps |
Did the model come with a .blp or .tga file with it? o_0 |
Author: | memory44 [ July 10th, 2011, 7:48 am ] |
Post subject: | Re: Importing mdx to DotA maps |
nope. I just got a single .mdx file. |
Author: | Daniel [ August 23rd, 2011, 1:20 pm ] |
Post subject: | Re: Importing mdx to DotA maps |
with this file must be .blp where the hero is drawn and mdx is only animate this picture like strike respawn death and etc. |
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