wc3edit.net https://forum.wc3edit.net/ |
|
[GUIDE] Rebuilding An MPQ http://forum.wc3edit.net/tutorials-cheatpacks-f80/rebuilding-an-mpq-t18761.html |
Page 1 of 6 |
Author: | haxorico [ September 8th, 2010, 10:16 pm ] |
Post subject: | [GUIDE] Rebuilding An MPQ |
This guide is recommended for users who can cheat normal maps, yet want to do more. We will be covering the following on this guide: a) Building a listfile b) Rebuilding an MPQ Tools that we will be using: Spoiler:
Part A - Learn more about listfile, and how to get it. Spoiler:
Part B - Rebuilding the MPQ Archive Spoiler:
|
Author: | royalsymbol [ September 9th, 2010, 2:30 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
omg and thank you! i've been waiting for this! |
Author: | AbusivePie [ September 9th, 2010, 2:47 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
Very nice guide. |
Author: | royalsymbol [ September 9th, 2010, 2:58 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
However some files if you tried to open it with MPQ Recover like Dacia1.8_Spaz.w3x , which has MPQ archieve corrupted, we couldn't open it with RMPQEx & X-Deprotector. so is there an alternative method? |
Author: | Kyoshiro [ September 9th, 2010, 4:28 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
You can use a listfile from an older version that hasnt been spazzled. |
Author: | royalsymbol [ September 9th, 2010, 6:39 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
Thanks Kyoshiro, this has been thought of but im not sure at first if you used this method but now i do. I've looked at your hacked map, your JJCP [globals] was put right at the end, why not at the start? then your JJCP [endglobals] was at the start.. finally your JJCP [function main] was in between in the start and the end.. why is that so? its quite confusing how you insert the cheat packs, would you like to explain some parts? now that listfiles are covered, we only need to learn some cheat packs inserting. |
Author: | UndeadxAssassin [ September 9th, 2010, 2:18 pm ] |
Post subject: | Re: [Guide] Advanced Cheating |
Simply because if you insert it at the start of the .j, it's so much easier to find out. GRanted, putting it further down isn't hard to find, but it does take more time than just having it right there when you open up JASSCraft. It doesn't matter where you put it, as long as it's under the section that it's supposed to be (id esta, globals under globals, endglobals before function main, and function main under function main. However, the locals for function main have to come first. |
Author: | infernorock [ September 9th, 2010, 2:35 pm ] |
Post subject: | Re: [Guide] Advanced Cheating |
Cool~! Nice guide haxor. |
Author: | royalsymbol [ September 10th, 2010, 2:20 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
Also, we need to take note of JASS editing. For instance, Function (trigger_0222) call customdefeatbj ("no cheating") End Function I found out that we cannot delete the three lines, only delete "call customdefeatbj ("no cheating") so that it becomes Function (trigger_0222) End Function If you delete the three lines, your WC3 couldn't load the map. What else is there to take note of? what else can we delete? I've noticed another like Function (trigger_0222) return (Map_control)=Player_slot_playing=computer(trigger_2055) End Function notice the 'return', can we delete that line? all of these is written from my memory, its about the same like this.. |
Author: | AbusivePie [ September 10th, 2010, 2:26 am ] |
Post subject: | Re: [Guide] Advanced Cheating |
Don't delete the call function, just change it from call customdefeatbj ("no cheating") to call DoNothing( ) . So it looks like this. Function (trigger_0222) call DoNothing( ) End Function |
Page 1 of 6 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |