manuloku wrote:
Im Making a new ORPG.... and placed all textures... all correctly....
My Problem is: How to player take only 1 or 2 swords (depend the hand...), 1 armor, 1 cloak .... for each inventory...
And de second problem is..... how to i set to how the player take a level... he need to press ESC to add atributes....
and the next problem is .... how to make Spellbooks like Dark Lineage... Master Crafters....? that u take the book and click on it to learn the spell.... and how to remove it again (buying other one book or taking and clicking again... and removing...)?
and the next problem is..... How to FIX computer players before beggining a map, in that part that u create a game, and the players enter in your created game... (waiting list)
The next is: How do i click on a hero from Hero Selection and make him be owned by me?
And Finally the last problem is: How do i make for my spell damage for example 3x Inteligence of hero, or 2 x Agility of hero, or also 3x Strenght of hero!?
I Know that is LOTS of answers.... but i mean anyone can help me... please!! i dont find in Search... so help me plzzzzz
1. check for items with a 'item is aquired' event, and use conditions for each sword, if he has more then one, drop the one he manipulated.
2.events player skips cinematic - actions show dialog for player
2a. events dialog button clicked - raise x stat
3.check out the pre-made spellbook item and toy with it. - or i think its actually just a nother hero, and when you click a spell thats obviously a cast on click, you learn it... aka event - unit casts spell condition - spell equal to - action - give hero spell
4. in the players tab or actually the allies tab or wherever make sure to check locked settings and fixed start locations.. or toy around in there
5. event player selects a unit - condition unit equal to - action create one unit for triggering player
too lazy to actually show you code, but if you really have all these questions and if what i tell you doesnt help, I'd personally give up hope.