[Protect] Map
Moderator: Cheaters
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- Newcomer
- Posts: 21
- Joined: July 27th, 2010, 12:26 pm
[Protect] Map
Can anyone suggest me a tool to protect my map ? I had one... but I reinstalled my windows and deleted :/
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- Super Moderator
- Posts: 1943
- Joined: February 3rd, 2009, 11:28 pm
Re: [Protect] Map
Vexorian's Map Optimizer.
Spazzler.
Heavy Locker.
Widgetizer.
Spazzler.
Heavy Locker.
Widgetizer.
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- Senior Member
- Posts: 127
- Joined: March 27th, 2010, 2:32 pm
Re: [Protect] Map
You can't find 'the best'. No matter what you use, some people will still be able to edit your map without any trouble.
Vexorian' is good for optimisation. It reduces file size, but is no trouble to pass (most of deprotection tools will make your map editable). But it protects from noobs\plain edits. So that's what I use for maps that I edit.
Spazzler is more 'heavy' tool. Better protection, not as small map, and maybe a bit longer loading time. But makes the map un-editable for most of users.
Heavy locker - one of the first programs of this kind that I know of, basically similar to vexorian's, except other priorities.
Widgetiser - converts object data files into widgets (text files). This results in a bit bigger filesize, but you can leave the map 'as-is': if someone will open it in World Editor, they will see no object data. So most likely they'll say 'wtf' and leave your map alone. Unfortunally there is dewidgetiser too.
Vexorian' is good for optimisation. It reduces file size, but is no trouble to pass (most of deprotection tools will make your map editable). But it protects from noobs\plain edits. So that's what I use for maps that I edit.
Spazzler is more 'heavy' tool. Better protection, not as small map, and maybe a bit longer loading time. But makes the map un-editable for most of users.
Heavy locker - one of the first programs of this kind that I know of, basically similar to vexorian's, except other priorities.
Widgetiser - converts object data files into widgets (text files). This results in a bit bigger filesize, but you can leave the map 'as-is': if someone will open it in World Editor, they will see no object data. So most likely they'll say 'wtf' and leave your map alone. Unfortunally there is dewidgetiser too.
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- Grammar King
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Re: [Protect] Map
I do believe that Icefrog uses Vex and then Heavy Locker on his map.
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- Newcomer
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Re: [Protect] Map
You can lock a map twice ?
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- Spice Pirate
- Posts: 862
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- Location: Canada
Re: [Protect] Map
Different programs do different things. It's possible to implement multiple protections on a single map, as long as they don't break the map completely.
Spoiler:
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- Newcomer
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Re: [Protect] Map
break the map completly ?
EDIT : HeavyLocker fcked up my map, it won`t even start , I`ll try other 2 protectors
EDIT : HeavyLocker fcked up my map, it won`t even start , I`ll try other 2 protectors