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 Post subject: [Protect] Map
PostPosted: July 31st, 2010, 2:35 pm 
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Joined: July 27th, 2010, 12:26 pm
Posts: 23
Can anyone suggest me a tool to protect my map ? I had one... but I reinstalled my windows and deleted :/


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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 4:20 pm 
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Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Vexorian's Map Optimizer.
Spazzler.
Heavy Locker.
Widgetizer.


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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 4:29 pm 
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Joined: July 27th, 2010, 12:26 pm
Posts: 23
The best of them ?


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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 4:57 pm 
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Joined: March 27th, 2010, 2:32 pm
Posts: 136
You can't find 'the best'. No matter what you use, some people will still be able to edit your map without any trouble.
Vexorian' is good for optimisation. It reduces file size, but is no trouble to pass (most of deprotection tools will make your map editable). But it protects from noobs\plain edits. So that's what I use for maps that I edit.
Spazzler is more 'heavy' tool. Better protection, not as small map, and maybe a bit longer loading time. But makes the map un-editable for most of users.
Heavy locker - one of the first programs of this kind that I know of, basically similar to vexorian's, except other priorities.
Widgetiser - converts object data files into widgets (text files). This results in a bit bigger filesize, but you can leave the map 'as-is': if someone will open it in World Editor, they will see no object data. So most likely they'll say 'wtf' and leave your map alone. Unfortunally there is dewidgetiser too.


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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 5:24 pm 
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Grammar King
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Joined: June 22nd, 2008, 10:11 pm
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I do believe that Icefrog uses Vex and then Heavy Locker on his map.

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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 5:43 pm 
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Joined: July 27th, 2010, 12:26 pm
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You can lock a map twice ?


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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 6:16 pm 
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Spice Pirate
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Joined: January 29th, 2009, 5:35 pm
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Different programs do different things. It's possible to implement multiple protections on a single map, as long as they don't break the map completely.

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 Post subject: Re: [Protect] Map
PostPosted: July 31st, 2010, 6:34 pm 
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Joined: July 27th, 2010, 12:26 pm
Posts: 23
break the map completly ?
EDIT : HeavyLocker fcked up my map, it won`t even start :D, I`ll try other 2 protectors


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