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Starcraft 2 Cheatpack http://forum.wc3edit.net/deprotection-cheating-f64/starcraft-2-cheatpack-t17475-20.html |
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Author: | haxorico [ June 11th, 2010, 7:38 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
no need to do this... make it open "all files" and not "only supported types" (though it should work).. |
Author: | Senethior459 [ June 11th, 2010, 7:57 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
Haxorico is right. When you go to the folder the map is in in MPQMaster or whatever you choose to use, in the drop-down filetype selection box, just choose All files and it will allow you to see/select the .sc2map. Okay. If there is no void InitGlobals in the map, then, below this part: Code: include "TriggerLibs/NativeLib" add these lines: Code: void InitGlobals () { } and just place the parts from the cheatpack where they need to go around that part. You'll also need to add this: Code: InitGlobals(); below this, at the bottom of the file: Code: void InitMap () {
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Author: | xain819 [ June 12th, 2010, 6:32 am ] |
Post subject: | Re: Starcraft 2 Cheatpack |
okkey tnx men!! okey... i din'd get the part where you said place the Code: InitGlobals(); void InitMap () { where should i place these 2??? Code: include "TriggerLibs/NativeLib" bool[21] gv_tele; bool[21] gv_fast; playergroup gv_CHEATER; string gv_Activator; void InitGlobals () { } int init_i; init_i = 0; while (init_i <= 20) { gv_tele[init_i] = false; init_i = init_i + 1; } init_i = 0; while (init_i <= 20) { gv_fast[init_i] = false; init_i = init_i + 1; } gv_CHEATER = PlayerGroupEmpty(); gv_Activator = "-cheats "; InitGlobals(); void InitMap () { sorry kinda no0b here... but thanks really..^_^ |
Author: | Senethior459 [ June 12th, 2010, 8:38 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
I misspoke when I first said to put void InitGlobals under include TriggerLibs/NativeLib. You should place it below this part: Code: void InitLibs () { libNtve_InitLib(); } Here's the MapScript.galaxy you uploaded, with the changes I suggested in red. If you add these changes, it will allow you to insert the cheatpack. Spoiler:
I also uploaded a cheated copy of the file you uploaded, though I didn't insert it back into the map, as I'm on Linux and don't trust the programs to work right through WINE. |
Author: | xain819 [ June 13th, 2010, 8:50 am ] |
Post subject: | Re: Starcraft 2 Cheatpack |
^_^ tnx man....!!!! trying out now...! |
Author: | Pyro7778 [ July 27th, 2010, 10:25 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
Senethior, dunno if you know but someone posted this @ d3scene. Just figured I'd give you the heads up. Didn't see who the post was by. |
Author: | Madara [ July 27th, 2010, 10:36 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
It was posted by "xain819" without credits either v.v the guy that posted above u pyro |
Author: | UndeadxAssassin [ July 27th, 2010, 11:46 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
Quote: all credits go to Senethior459 and Krypto I see credits if you're talking about this one. Last edited was 12 days ago, too. |
Author: | Senethior459 [ July 28th, 2010, 3:44 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
So long as they give credit to us, I don't really mind. |
Author: | Xantan [ November 11th, 2010, 2:06 pm ] |
Post subject: | Re: Starcraft 2 Cheatpack |
this is very useful to learn from thank you in advanced for making this sc2 map / code I will be learning/using from this, if that is alright with you. I can't wait to start SC2 mapping with my brother, he already made this pretty interesting racing map with pretty real gravity/slide to it, I guess... I/my bro may post it eventually to get feedback on it. I'm surprised how long its been since a SC2 post has been made. This game is played by million(s)! It's brand new, and its flourishing like crazy; sc1 is already dying. Man Asia specifically loves doing SC2 $ tournaments and stuff. |
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