Aerox's JASS Spells & Heros

General talk about editing, cheating, and deprotecting maps.

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Aero
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Aerox's JASS Spells & Heros

Post by Aero »

In this post, I'll be attaching any JASS spells / heros I make.

The JASS will be, for the most part, vJASS.
-There will be no system dependencies (Except for my projectile library which Ill only use for maps with multiple spells that use projectiles).
-There is no use of gamecache
-There is no use of H2I
-All spells are 100% multi-unit-instanceable
-All spells are leak-free (As far as I can tell)

Please dont post if:
-You think you've found a more efficient/effective way to code things (The way I code is my method of balancing development time with efficiency. However, you'll find that regardless of that, my code is quite efficient).
-Your post is not relevant to the thread

Feel free to post if:
-You're giving praise/constructive criticism
-You're pointing out something fundamentally wrong with a spell (ex: It crashes horribly after the third cast)
-You have concerns/questions
-You have a question/need clarification about how some code works
-You have a spell idea

The point of this thread:
-To provide JASS/spell resources to mappers
-To provide ideas
-To help mappers learn
-For you to witness my spells in all of their awesomeness

Finally, if you use my code in your map... Obviously I can't impose any credit-giving but if you have any integrity a small credit, however minuscule, would be appreciated (Aerox@USEast).
------------------------------------------------
[RESOURCES]
*To view a spell, open it with world editor and hit test.
ONLY NEWGEN WORLD EDITOR USERS WILL BE ABLE TO EDIT/PRACTICALLY USE THE SPELLS.
------------------------------------------------
[HEROS]

Necromancer (Work in progress! Only 1 spell done so far!)
Spoiler:
Necromancer.w3x

------------------------------------------------
[STANDALONE SPELLS]
------------------------------------------------
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Ozzapoo
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Re: Aerox's JASS Spells & Heros

Post by Ozzapoo »

I thought you didn't like vJass >.>
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Aero
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Re: Aerox's JASS Spells & Heros

Post by Aero »

The only thing I don't like about vJASS is when people use it with such overkill that it's so different from JASS that seasoned JASS-veterans have to decipher what's happening. I also hate when people go out of their way to use vJASS so that you can't follow the logic of what's happening. It feels like a contest for who can make the least JASS-resembling code possible.

I also hate some extraneous features like textmacros.


Otherwise, the templates and development speed it offers are unarguably useful.
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Risen
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Re: Aerox's JASS Spells & Heros

Post by Risen »

Yea, I'm with you on that, I hate idiots who use vJass to an extend where it's not even freaking readable.. Then textmacros.. I seriously hate things like "$NAME$", And "$TYPE$"... It's so stupid..

EDIT: Guys, Let's not fill this thread with comments about stuff, This is for hero/spells requests.

=o
Last edited by Risen on April 7th, 2009, 12:24 am, edited 1 time in total.
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Aero
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Re: Aerox's JASS Spells & Heros

Post by Aero »

I'm surprised there's no spell "requests".
We'll have to wait and see.
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Ozzapoo
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Re: Aerox's JASS Spells & Heros

Post by Ozzapoo »

I would like structures more if the jass editor was better (i.e. rightclick and go to definition), because I personally hate not knowing what the heck is going on inthe Vampirism Fire jass -.-
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grand
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Re: Aerox's JASS Spells & Heros

Post by grand »

i got a feeling this spell will be very annoying
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Aero
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Re: Aerox's JASS Spells & Heros

Post by Aero »

grand wrote:i got a feeling this spell will be very annoying


In what sense?
grand
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Re: Aerox's JASS Spells & Heros

Post by grand »

in the sense that people would want to jump you before you cast the spell
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Risen
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Re: Aerox's JASS Spells & Heros

Post by Risen »

Aero wrote:-There is no use of gamecache
-There is no use of H2I

Exactly how are these two.. umm.. bad?
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