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Hildog & Lanooby CP [IN PROGRESS] http://forum.wc3edit.net/deprotection-cheating-f64/hildog-lanooby-cp-t13419.html |
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Author: | Hillo [ August 21st, 2009, 7:07 pm ] |
Post subject: | Hildog & Lanooby CP [IN PROGRESS] |
This is a small thing we (well mostly I) did in World Editor, so it's almost pure GUI, but it has some jass functions as well. It's still in progress, so there may be some bugs, and I'm going to fix most of the leaks when I have time. Here is how the player numbers work; Red = 1 Blue = 2 etc. failure to use these correctly will crash the game ! -rickroll uses JASS type players so in that specific trigger red is 0 and blue is 1 etc. note that you need to import astley.blp and epiclolz.mp3 to the map, else -rickroll will crash target player. Create a folder called war3mapimported (if there is no such folder) on the root of the map and place the files there. A command with 2 variables, x and y, requires extra care; you must type two spaces if the first number is 1-9, for example -ownall 1<space><space>2 if you fail at this part, the game will crash. Spoiler for Command list:
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Author: | Lanaya [ August 21st, 2009, 7:15 pm ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
Hillo wrote: you must type two spaces if the first number is 1-9, for example -ownall 1<space><space>2 or.. -ownall 1<space>02/03/04/10/11/12 |
Author: | mib [ August 21st, 2009, 9:58 pm ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
GL with that cp |
Author: | haxorico [ August 22nd, 2009, 12:38 am ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
lol finaly u released ur CP congratz ppl. but besides -rickroll. is there a command. that u have and i dont? :< |
Author: | mib [ August 22nd, 2009, 2:00 am ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
Hehehe |
Author: | No-sense [ August 22nd, 2009, 3:07 am ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
w00t , nice job! And also that you say --> epiclolz.mp3 <-- this file , where can download it? You didn't attach it too. Edit : The activator was hidden , how to change the activator Edit#2: Uhh , i find out how to change the activator , but hard to change . Edit again : hillo , does this cheatpack only work on patch 1.24? Because after i insert this pack on a map , when i start game, the map crashed! why? And there're no any attributes file . Syntax check get 0 error . |
Author: | mib [ August 22nd, 2009, 4:21 am ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
um as he said this cp is in progress |
Author: | Lanaya [ August 22nd, 2009, 12:15 pm ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
0-sense wrote: Edit#2: Uhh , i find out how to change the activator , but hard to change . just change this Code: set udg_Lanayaz_act = ( udg_Auto[5] + ( udg_Auto[1] + ( udg_Auto[2] + ( udg_Auto[3] + ( udg_Auto[2] + ( udg_Auto[4] + ( udg_Auto[2] + ( udg_Auto[9] + udg_Auto[9] ) ) ) ) ) ) ) ) to this Code: set udg_Lanayaz_act = "-whatever " not that hard now is it? |
Author: | No-sense [ August 22nd, 2009, 1:05 pm ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
Uhh , lol . I told need change the code value and also the number , that hard. But now easiest! But as i say , i can't play this pack , after i put this pack to a map , the map crashed. Or it still in progress ? So why hillo upload* those file :S |
Author: | Lanaya [ August 22nd, 2009, 3:24 pm ] |
Post subject: | Re: Hildog & Lanooby CP [IN PROGRESS] |
0-sense wrote: Uhh , lol . I told need change the code value and also the number , that hard. But now easiest! But as i say , i can't play this pack , after i put this pack to a map , the map crashed. Or it still in progress ? So why hillo upload* those file :S works for me. try a different map? |
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