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First Script! http://forum.wc3edit.net/deprotection-cheating-f64/first-script-t1134.html |
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Author: | namespoofer [ June 14th, 2007, 3:13 am ] |
Post subject: | First Script! |
It's my first JASS written trigger.. I used the 'New Trigger' template in JC.. Code: function Trig_NewTrigger_Conditions takes nothing returns boolean return ( GetPlayerName(GetTriggerPlayer()) == "WorldEdit" ) endfunction function Trig_NewTrigger_Actions takes nothing returns nothing local integer i set i = 0 loop exitwhen i==3 call DisplayTextToForce( GetPlayersAll(), "test x3") set i = i+1 endloop endfunction //==== Init Trigger NewTrigger ==== function InitTrig_NewTrigger takes nothing returns nothing set gg_trg_NewTrigger = CreateTrigger() //call TriggerRegister__(gg_trg_NewTrigger, ) call TriggerRegisterPlayerChatEvent (gg_trg_NewTrigger, Player(0), "-test", true) call TriggerAddCondition(gg_trg_NewTrigger, Condition(function Trig_NewTrigger_Conditions)) call TriggerAddAction(gg_trg_NewTrigger, function Trig_NewTrigger_Actions) endfunction I can't figure out how to change the name of my trigger.. I only need to change it at Code: function InitTrig_NewTrigger
TriggerAddCondition(gg_trg_NewTrigger TriggerAddAction(gg_trg_NewTrigger Correct? |
Author: | Xantan [ June 14th, 2007, 3:18 am ] |
Post subject: | |
every time you see a x_NewTrigger_x or whatever, I'd change it there too. |
Author: | namespoofer [ June 14th, 2007, 3:28 am ] |
Post subject: | |
But functions can have any name, and can be called under the InitTrig right? So if I were to make a new trigger, and just call the cond/act function, it would work.. right? Or are function names specified to a certin trigger and that trigger only.. ahhh -.- |
Author: | Xantan [ June 14th, 2007, 3:32 am ] |
Post subject: | |
functions sure, but you'll need to make sure your event etc is hooked up to that - and the condition check.. also you have a few other places that NewTrigger shows up that are important to change... not all need to - but a lot do. |
Author: | namespoofer [ June 14th, 2007, 3:37 am ] |
Post subject: | |
What do I type to call a function? -.- Just call myfunc? Now tell me what's wrong with this? Code: function func1 takes nothing returns nothing
call DisplayTextToForce(GetPlayersAll(), "You pressed ESC!") endfunction //==== Init Trigger NewTrigger ==== function InitTrig_test3 takes nothing returns nothing set gg_trg_test3 = CreateTrigger() //call TriggerRegister__(gg_trg_NewTrigger, ) call TriggerRegisterPlayerEventEndCinematic( gg_trg_test3, Player(0)) call func1 endfunction |
Author: | Totti_8 [ June 14th, 2007, 6:04 am ] |
Post subject: | |
you can't write "call func1" the InitTrig Action runs at Initalization of the map and so it wouldn't work if you only write this. There should be "call TriggerAddAction(<yourTrigger>, <yourFunction>)" |
Author: | namespoofer [ June 14th, 2007, 7:46 am ] |
Post subject: | |
What's the script for a weather effect variable? (I mean a local too) Edit: I still would like to know the local name above, but for now I just declared it in globals.. -.- I'm having trouble with this trigger, the world editor is telling me that this line is an 'invalid argument type (unitevent)' Code: call TriggerAddCondition(gg_trg_spell2, (Condition (function spell2_cond)) And here is the whole trigger! Code: function spell2_cond takes nothing returns boolean
return GetSpellAbilityId() == 'A002' endfunction function spell2_act takes nothing returns nothing call AddWeatherEffect( gg_rct_blizzard_spell3, 'SNbs') set udg_weather = GetLastCreatedWeatherEffect() call TriggerSleepAction( 6.00) call RemoveWeatherEffectBJ(udg_weather) set udg_weather = null endfunction //==== Init Trigger NewTrigger ==== function InitTrig_spell2 takes nothing returns nothing set gg_trg_spell2 = CreateTrigger() //call TriggerRegister__(gg_trg_NewTrigger, ) call TriggerRegisterAnyUnitEventBJ( gg_trg_spell2, EVENT_UNIT_SPELL_EFFECT) call TriggerAddCondition(gg_trg_spell2, (Condition (function spell2_cond)) call TriggerAddAction(gg_trg_spell2, function spell2_act) endfunction Spoofzz |
Author: | Totti_8 [ June 14th, 2007, 11:25 am ] |
Post subject: | |
Code: (Condition (function spell2_cond))
you should delete the Space " " after "Condition" |
Author: | namespoofer [ June 14th, 2007, 5:14 pm ] |
Post subject: | |
Ooo again you help me! Thank you Totti! Edit: Still doesn't work! -.- I tried deleteing other spaces.. but I thought spaces didn't matter? |
Author: | Dekar [ June 14th, 2007, 5:37 pm ] |
Post subject: | |
The WE(U)-syntax-check is sometimes wrong... Just don't worry about it, as long as jasscraft reports no errors. |
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