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 Post subject: Anti-cheat
PostPosted: November 11th, 2011, 7:23 am 
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Please share with us the anti-cheats used, besides the one that disable "-gold,-cheats" all that.

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 Post subject: Re: Anti-cheat
PostPosted: November 11th, 2011, 11:13 am 
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in what..........?


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 Post subject: Re: Anti-cheat
PostPosted: November 11th, 2011, 11:23 am 
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naturesfury wrote:
in what..........?


I'm pretty sure that he meant the anti-cheats found in most maps.

Well the most common ones are those maps with repeated variables. And well of course, corruption of the MPQ header.

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 Post subject: Re: Anti-cheat
PostPosted: November 12th, 2011, 5:25 am 
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Risugami wrote:
naturesfury wrote:
in what..........?


I'm pretty sure that he meant the anti-cheats found in most maps.

Well the most common ones are those maps with repeated variables. And well of course, corruption of the MPQ header.

how does repeated variables and corruption of MPQ header work as anti-cheat?

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 Post subject: Re: Anti-cheat
PostPosted: November 12th, 2011, 7:04 am 
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They prevent you from cheating.

If there is a repeated variable in the script, it can crash the map. And the corruption of MPQ header prevents you from opening the map from MPQ Extractors like MPQ Master, there are more though, those maps with advanced protection like warlock. You need to learn JASS for that.

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 Post subject: Re: Anti-cheat
PostPosted: November 16th, 2011, 6:16 am 
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could you give some examples for that? The more advanced protections ...

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