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[GUIDE] Deprotecting / Inserting a CP / Enabling SP
http://forum.wc3edit.net/tutorials-cheatpacks-f80/deprotecting-inserting-a-cheatpack-enabling-sp-t10059-430.html
Page 44 of 47

Author:  Bartimaeus [ October 28th, 2012, 10:51 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

dhanielst wrote:
hey guys any one here kn0w how to use name activator in jjcp?


Hey guys, how do you "kn0w" anything?

jeromeblades wrote:
help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result
[line][/line]

endloop
set bj_isSinglePlayer=false
set DK=0
set dK=0
loop
exitwhen dK>=$C
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1
endif
set dK=dK+1
endloop
set bj_isSinglePlayer=(DK==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif

[line][/line]


I realize this is pretty old, but since it's unanswered, this is what I would do:

Code:
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1


Setting "set DK=DK+1" to "set DK=DK+6" is what I would do.

Author:  owner123 [ October 28th, 2012, 1:47 pm ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

kn0w? I think that's like "knowing", but when someone doesn't use the search function before asking.

I'll give you a little help.
[url]http://forum.wc3edit.net/search.php?keywords=JJCP+name+activator&terms=all&author=&fid[]=64&sc=1&sf=all&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Search[/url]

Copy it into your search bar. DON'T click it. w3d doesn't like the [] in the url, so it doesn't recognize it as a URL.
(edit) copy and paste it without the [URL] those are there so the first part shows up.

Author:  XeroX [ March 8th, 2013, 10:09 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

thanks to this guide it really help me :)

Author:  yungyungyung [ May 24th, 2013, 9:57 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

thanks to this guide, is there any update or more new cheat pack or deprotect ?

Author:  darkside [ November 28th, 2013, 9:27 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

hey you said to use the listfile provided in x-dep and also said to save the listfile do we need to replace the curret listfile x-dept have?

Author:  Bartimaeus [ November 30th, 2013, 4:46 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

It is useful to, yes. The better the listfile is, the better it is at making sure the imported files make it into the deprotected map.

Author:  KnightDelta [ February 1st, 2014, 4:43 pm ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

thanks for all this its realy super helpful but im still not so good that i can edit almost anything just a few things :/ unfortunitly lol but learning watching vids should help me :D

Author:  mu8 [ July 14th, 2014, 1:48 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

is there some maps that can not be hacked.? i've tried to insert jj's CP into map it's always sent be back/cant be opened. size map is above 6mb.

Author:  samaderita [ July 17th, 2014, 5:58 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

anyone can gimme a massive listfile to show the war3map.j please help
like map the world rpg

Author:  Hecker [ October 21st, 2014, 9:52 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Queixa RPG 5.7 xdeep doesn't work, it turn error, how do i deprotecting the maps

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