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[GUIDE] Deprotecting / Inserting a CP / Enabling SP
http://forum.wc3edit.net/tutorials-cheatpacks-f80/deprotecting-inserting-a-cheatpack-enabling-sp-t10059-420.html
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Author:  nonza7577 [ January 14th, 2012, 8:25 am ]
Post subject:  Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling

thx

Author:  nijam [ January 26th, 2012, 8:00 am ]
Post subject:  Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling

what should i change when i want to insert a thing like "Cheated by blablabla at wc3edit!" after typing cheat triggers

Author:  CrossLizard [ February 1st, 2012, 4:16 am ]
Post subject:  Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling

When you activator cheat in map. It's say '' Cheated Activator " or some thing. Go in jass and search that. Then edit it ( sr my english )

Author:  GomeTheGnome [ March 23rd, 2012, 11:04 pm ]
Post subject:  Re: [Guide] Deprotecting / Inserting a Cheatpack / Enabling

File is not a MPQ archive... wait wut?

well its not working here so if anyone could help me heres the link

https://rapidshare.com/files/2647422721/RNB_v0.2c.w3x

Author:  jeromeblades [ July 1st, 2012, 11:52 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

help i cant enable the single player of moo moo 3.19 generation. when i search the word singleplayer its not the same scenario for this problem can someone help me? here's the result
[line][/line]

endloop
set bj_isSinglePlayer=false
set DK=0
set dK=0
loop
exitwhen dK>=$C
if(GetPlayerController(Player(dK))==MAP_CONTROL_USER and GetPlayerSlotState(Player(dK))==PLAYER_SLOT_STATE_PLAYING)then
set DK=DK+1
endif
set dK=dK+1
endloop
set bj_isSinglePlayer=(DK==1)
set bj_rescueSound=CreateSoundFromLabel("Rescue",false,false,false,$2710,$2710)
set bj_questDiscoveredSound=CreateSoundFromLabel("QuestNew",false,false,false,$2710,$2710)
set bj_questUpdatedSound=CreateSoundFromLabel("QuestUpdate",false,false,false,$2710,$2710)
set bj_questCompletedSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_questFailedSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
set bj_questHintSound=CreateSoundFromLabel("Hint",false,false,false,$2710,$2710)
set bj_questSecretSound=CreateSoundFromLabel("SecretFound",false,false,false,$2710,$2710)
set bj_questItemAcquiredSound=CreateSoundFromLabel("ItemReward",false,false,false,$2710,$2710)
set bj_questWarningSound=CreateSoundFromLabel("Warning",false,false,false,$2710,$2710)
set bj_victoryDialogSound=CreateSoundFromLabel("QuestCompleted",false,false,false,$2710,$2710)
set bj_defeatDialogSound=CreateSoundFromLabel("QuestFailed",false,false,false,$2710,$2710)
call DelayedSuspendDecayCreate()
set v=VersionGet()
if(v==VERSION_REIGN_OF_CHAOS)then
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V0
else
set bj_MELEE_MAX_TWINKED_HEROES=bj_MELEE_MAX_TWINKED_HEROES_V1
endif

[line][/line]

Author:  uranium235 [ August 28th, 2012, 4:55 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

I cannot find the war3map.j in this map.
Attachment:
Werewolf - Transylvania 1.23d.w3x

Author:  legendair [ August 28th, 2012, 9:50 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

uranium235 wrote:
I cannot find the war3map.j in this map.
Attachment:
Werewolf - Transylvania 1.23d.w3x


if the war3map.j isn't in the root he is in the scripts folder

Author:  uranium235 [ August 28th, 2012, 5:44 pm ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

There is not a scripts folder... As i said I cannot find it, its not in any folder and its not in the main list as far as I can see with MPQMaster.

Author:  uranium235 [ August 28th, 2012, 5:53 pm ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

Okay, I added the massive listfile to MPQMaster and I can see the war3map.j now.

Author:  dhanielst [ October 28th, 2012, 6:11 am ]
Post subject:  Re: [GUIDE] Deprotecting / Inserting a CP / Enabling SP

hey guys any one here kn0w how to use name activator in jjcp?

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