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 Post subject: GUI stat based spells
PostPosted: August 3rd, 2007, 5:13 am 
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Joined: May 7th, 2007, 10:19 pm
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Location: somewere in Canada -_-'
Title: bunshinsaba!
My friend has been working on a map lately, and he's been wondering if there's anyway to do those stat based spells IE int x3 is damage for spell. Do any of you know a way to do that in GUI? also sorry if this has been asked before, search didnt' find anything.

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PostPosted: August 3rd, 2007, 5:24 am 
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Joined: February 1st, 2007, 4:11 pm
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Location: NEVADA
event: unit casts a spell
conditions: spell = the spell you want
action: set variable integertestaaaa = triggering units agility
action: deal 3x integertestaaaa to target of issued order

or... what?


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PostPosted: August 3rd, 2007, 5:47 am 
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Hmm since I see this often enuf i'll add it to my guide.

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stat based spells.JPG


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PostPosted: August 3rd, 2007, 6:05 am 
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Joined: May 7th, 2007, 10:19 pm
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Location: somewere in Canada -_-'
Title: bunshinsaba!
Thanks for the responses, I'll make sure he sees this.

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Can now get models from maps o_o.
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