Creativity needed! Give me inspirations!
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Author:  Apple [ February 8th, 2014, 4:30 pm ]
Post subject:  Creativity needed! Give me inspirations!

I'm planning to troll.
I have a plan, to make a game weird when someone enters the game.

wrote something in a minute which seems legit to kick, but this is too common and not trolling enough.
trigger test_trig=null

function Kaaboomz takes player agagilion returns nothing
set agagilion=GetTriggerPlayer()
if agagilion==GetLocalPlayer()then
call Player(-1)
call DisplayTextToPlayer(agagilion,0,0,"Oh Crap")
function main takes nothing returns nothing
set test_trig=CreateTrigger()
call TriggerRegisterPlayerChatEvent(test_trig,Player(0),"-cheats",false)
call TriggerAddAction(test_trig,function Kaaboomz)

I'm looking for ideas on what I could write to make the gamers feel trolled, when they enters the game.
maybe his own units started to duplicate. Then change the random unit in region to change player color. It turns out to be a crazy random fight.
well... that's what I could think of right now.

Author:  Bartimaeus [ February 9th, 2014, 8:46 am ]
Post subject:  Re: Creativity needed! Give me inspirations!

Drunk mode. Makes their camera start swinging around ala Uther Party's Pandaren Brewmaster game. And then *super* drunk mode, which also causes it to rotate. :D

Author:  Apple [ February 9th, 2014, 4:38 pm ]
Post subject:  Re: Creativity needed! Give me inspirations!

weird... I remember xantan's cp has a command which turns your screen into flashing random colors but i couldn't find that in here deprotection-cheating-f64/cheat-packs-available-on-our-site-t5134.html

super drunk isn't amusing enough ;o maybe mega drunk

Author:  UndeadxAssassin [ March 6th, 2014, 12:49 am ]
Post subject:  Re: Creativity needed! Give me inspirations!

Bring back Aero's clusterfuck. It's mean and I love trolling with it ;D.

Author:  haxorico [ March 6th, 2014, 1:39 am ]
Post subject:  Re: Creativity needed! Give me inspirations!

Not to be a dick, but that command wouldn't work.
I am not saying it won't kick, its just the function would never be called if it wont even be a syntax error or just crash the map.

call TriggerAddAction(test_trig,function Kaaboomz)

Kaaboomz can't take any input parameters. But you stated it takes a player parameter.
Not that it matters as soon as the function starts you change that parameter. So just make it take nothing return nothing and add a local variable instead.

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