I was testing my new map twrpg 0.36 f with changes in mpq ( thanks guide), i only did REMOVING ANTI SINGLEPLAYER and UP RATE DROP but the map twrpg 0.36f didn´t work in multiplayer ,( same map pc 1 and pc2 local network) When i join to the other map ( other player) it stay loading (8%) and i cant launch start ( being host )(posdata:in singleplayer not problems) what i can do? thanks ....
It's due to CRC. Whenever you change anything in war3map.j the CRC will change, doesn't matter if you and your friend has the exactly same map. That doesn't applies to models (.mdx, .mdl, ...).
Also if you want to resummon bosses more then 3 times: 1. Press "CTRL+F" and search for "<(3)"; 2. You will find that "if" condition:
Spoiler:
if mCv[y1e]==0 and mdv[y1e]<(3)then call Yje(y1e) endif
3. Just delete the "and mdv[y1e]<(3)"; 4. It will look like this:.
Spoiler:
if mCv[y1e]==0 then call Yje(y1e) endif
You can now re-summon bosses which do not cost MP. To disable MP reduction: 1. Press "CTRL+F" and search for "has activated". If searching has no result try to "remaining MP" or ""stand work"". 2. You will find that "if" condition:
3. Look for "call hVx((GetUnitUserData((W7v))),hnx((GetUnitUserData((W7v)) - mcv[YJe])))" (it is the first line after "if"). 4. Delete the "- mcv[YJe]" expression. 5. It will look like this:
You can now re-summon all bosses without any restrictions.
Fatigue Also afk system still work due to the fatigue system. To disable fatigue elevation: 1. Search for "PLAYER_STATE_RESOURCE_FOOD_USED"; 2. You will find function like this:
Spoiler:
function d3x takes integer y1e,integer B8x returns nothing if B8x<0 then set B8x=0 elseif B8x>='d' then set B8x=0 call z_e((Ex[(Dl[y1e])])) endif call SetPlayerState((P[(y1e)]),PLAYER_STATE_RESOURCE_FOOD_USED,B8x) endfunction
3. Delete the "call SetPlayerState((P[(y1e)]),PLAYER_STATE_RESOURCE_FOOD_USED,B8x)" line. 4. Delete also the "call z_e((Ex[(Dl[y1e])]))" line. 5. It will look like this:
Spoiler:
function d3x takes integer y1e,integer B8x returns nothing if B8x<0 then set B8x=0 elseif B8x>='d' then set B8x=0 endif endfunction
Acceptable for the latest 0.43h_eng version.
Last edited by kinoler on January 30th, 2021, 11:03 am, edited 1 time in total.
Also if you want to resummon bosses more then 3 times: 1. Press "CTRL+F" and search for "<(3)"; 2. You will find that "if" condition:
Spoiler:
if mCv[y1e]==0 and mdv[y1e]<(3)then call Yje(y1e) endif
3. Just delete the "and mdv[y1e]<(3)"; 4. It will look like this:.
Spoiler:
if mCv[y1e]==0 then call Yje(y1e) endif
You can now re-summon bosses which do not cost MP. To disable MP reduction: 1. Press "CTRL+F" and search for "has activated". If searching has no result try to "remaining MP" or ""stand work"". 2. You will find that "if" condition:
3. Look for "call hVx((GetUnitUserData((W7v))),hnx((GetUnitUserData((W7v)) - mcv[YJe])))" (it is the first line after "if"). 4. Delete the "- mcv[YJe]" expression. 5. It should look like this:
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