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United Warcraft 3 map hacking!
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PostPosted: October 20th, 2019, 6:26 am 
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Yes, it's the same copy + paste just like my tutorial tells you. If you still have problems, make a post here:
map-requests-f65/

With the thag [NZCP] and I'll help you. Don't forget to upload the .j file which didn't work.


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PostPosted: October 20th, 2019, 8:07 am 
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nuzamacuxe wrote:
Yes, it's the same copy + paste just like my tutorial tells you. If you still have problems, make a post here:
map-requests-f65/

With the thag [NZCP] and I'll help you. Don't forget to upload the .j file which didn't work.

Well somehow It work :lol:
So I paste the...
//globals Stuff, under globals
//endglobals, above "function main"
and then
//function main, last line on the function main...

Image

Ps. I relocate the //endglobals stuff just above the function main and It work....


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PostPosted: October 20th, 2019, 8:29 am 
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Sorry, I forgot to answer your first question: NZCP is standalone, it doesn't needs any other cheatpack to work. It also works with any other cp, for example, you can put nzcp with fukki + jjcp + fai... there won't be no conflicts.

It's ok like that... but if a map has a lot of functions in "function main" the cheatpack won't work if you put it at last line. So I would recommend you to do like this:

// globals stuff like so:
Spoiler:
Image


// endglobals stuff like so (you did this part right):
Spoiler:
Image


// function main stuff like so:
Spoiler:
Image


NOTE: If the map has a local(s) in function main, put your copied text directly below them.
Spoiler:
ImageImage


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PostPosted: October 20th, 2019, 9:37 am 
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This is much Clear!!!, I see my mistake now which is the "endglobals" part :lol:

Thanks a lot this for this Awesome NZCP and your guidance, Father Alexander! :ayeaye:

"Ashes to ashes. Dust to dust. We are nothing, but dust and to dust we shall return. Amen."


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PostPosted: October 20th, 2019, 12:44 pm 
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Alucard >> Father Alexander.


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PostPosted: October 20th, 2019, 4:06 pm 
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sci_fi99 wrote:
This is much Clear!!!, I see my mistake now which is the "endglobals" part :lol:

Thanks a lot this for this Awesome NZCP and your guidance, Father Alexander! :ayeaye:

"Ashes to ashes. Dust to dust. We are nothing, but dust and to dust we shall return. Amen."


hahah, thanks! :thumbsup:

devoltz wrote:
Alucard >> Father Alexander.


:joker: :thumbsdown:


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PostPosted: November 21st, 2019, 5:00 am 
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NZCP HAS BEEN UPDATED!

Changes:
- Commands like owner, share and unshare now work with respective player's id (RED PLAYER = 1; BLUE PLAYER = 2...);
- TP command will now teleport all selected units;
- Added ARROW ACTIVATOR (DEFAULT: UUDDLR [CAN BE CHANGED!]);
- Added NAME ACTIVATOR (DEFAULT: nuzamacuxe [CAN BE CHANGED!]);
- Added NOREPLAY COMMAND;
- Some minor code changes.


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PostPosted: November 22nd, 2019, 8:08 pm 
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Posts: 152
Great work! Everything works flawlessly and can be used interchangeably with other CP's without issues.
However I have to agree with other user that mentioned lack of itemid command. I'll just give an example of why I think this command is important.

There are maps out there with advanced map protection or MPQ corruption methods, mostly Korean maps from what I noticed, you can't extract rawcodes with RMPQEx, or converting map to SLK and extracting ItemString file in MPQ editor or rebuilding MPQ altogether with only w3t file, nothing works.
So how do you find Hex ID of an item if you don't have rawcode list and you also don't know the names of items so -sitem and -citem aren't useful in this scenario, you'd have to use -ritem to spawn random items and then click on them to see their name in order to search with -sitem to find out their Hex ID.

-itemid is not perfect solution but if map is in foreign language then you definitely can't even use -sitem because the item name is in e.g. Korean.

Hopefully my post is clear enough and understandable since I am not highly experienced in cheating.


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PostPosted: November 23rd, 2019, 7:22 am 
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An -itemid command doesn't works like -cunit because an item isn't like a unit and most of korean maps use PG Protection... so I'd recommend you to use this version instead: post202388.html#p202388 - There's a system which I made that helps you to make an item list, you can check it out here: tutorials-cheatpacks-f80/creating-items-in-pg-maps-t36531.html

Anyway, I can do an itemid command if you guys want to.


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PostPosted: November 23rd, 2019, 4:29 pm 
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I tried your PG cheatpack already before but I am unable to get the rawcodes in the first place by extracting due to some advanced MPQ corruption.
ILM might be the only solution but you have to spawn items to get rawcode list, very time consuming process since this map has 300 unique custom items I believe.


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