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PostPosted: October 18th, 2022, 12:32 am 
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Joined: March 7th, 2014, 10:03 am
Posts: 9
Got a small question, for the function main ending, which one is the correct call
call InitNZCP( )
call nzInit()
Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit().
Tried to add cp to a map and it no longer works.
This is the one i tried.


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PostPosted: October 18th, 2022, 9:49 am 
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Joined: November 30th, 2019, 4:43 pm
Posts: 51
alfajoker wrote:
Got a small question, for the function main ending, which one is the correct call
call InitNZCP( )
call nzInit()
Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit().
Tried to add cp to a map and it no longer works.
This is the one i tried.


call InitNZCP() is default name of function in NZCP , you can change it .


Your problem is simple , the map just has the same names of functions , variables and etc. so thats why the map doesnt work anymore . Just deobfuscate NZCP in RMPQex / Vexorian Optimizer / OR do it manually


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PostPosted: October 21st, 2022, 6:20 pm 
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Also Not an Admin, but closer than devoltz
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Joined: February 14th, 2018, 5:35 am
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Title: Just Another S.Mod
alfajoker wrote:
Got a small question, for the function main ending, which one is the correct call
call InitNZCP( )
call nzInit()
Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit().
Tried to add cp to a map and it no longer works.
This is the one i tried.


nzInit is from an old version of NZCP. The correct one is InitNZCP. The war3map.j you provided doesn't has any syntax error. What is that map?


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PostPosted: October 25th, 2022, 7:44 am 
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Joined: November 30th, 2019, 4:43 pm
Posts: 51
nuzamacuxe wrote:
alfajoker wrote:
Got a small question, for the function main ending, which one is the correct call
call InitNZCP( )
call nzInit()
Cause i checked the nzcp.j provided and its call InitNZCP( ), but when I checked a few maps that had the cp in them i couldnt not find that call but found call nzInit().
Tried to add cp to a map and it no longer works.
This is the one i tried.


nzInit is from an old version of NZCP. The correct one is InitNZCP. The war3map.j you provided doesn't has any syntax error. What is that map?

Nuzamacuxe, hey, could you please make a guide on how to bypass some kind of the protections that cause the map to crash after editing war3map.j.


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PostPosted: August 1st, 2023, 2:52 pm 
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Joined: August 1st, 2023, 10:43 am
Posts: 1
Hello, I wanted to ask a few questions,
1. When I activate the cheat, will the enemies of the allies see the text that says "Nuzamacuxe's Cheat pack has been activated"?
2. If I turn on the -noreplay command for people who have wc3 auto save replay enabled in their settings, will they save the replay anyway?
3. The very last question, when I activate the -dmghp -dmgls command, are the damage and vampirism numbers visible there, are they visible to enemies and allies?
Sorry for my bad english not my native language)


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PostPosted: November 24th, 2023, 4:54 pm 
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Joined: January 15th, 2018, 9:21 pm
Posts: 11
Is there a way i can edit the dmgc,dmgls,dmgb,dmgb commands to affect every selected units instead of just the first one?


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PostPosted: December 26th, 2023, 5:28 am 
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Joined: May 8th, 2022, 9:13 am
Posts: 4
Can you post the full list of command and what it does or how it work?
Thanks in advance


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PostPosted: December 26th, 2023, 3:45 pm 
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Shopping Maul USA Creator
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Joined: January 18th, 2007, 11:07 am
Posts: 1997
Location: Calgary Canada
Title: No Comment
announces/are-you-new-at-cheating-read-this-t35804.html

_________________
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How to use cheats: http://forum.wc3edit.net/announces/are- ... 35804.html


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PostPosted: January 16th, 2024, 12:25 am 
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Joined: February 7th, 2016, 8:16 pm
Posts: 4
So I run into an issue where after X amount of time on some maps, certain cheat codes break and no longer work, like invul, vul, kill, etc.

is there something that can be done to combat this? My example would of heroes of the empire / darkys version.


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PostPosted: January 16th, 2024, 11:51 am 
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Joined: March 23rd, 2016, 8:06 pm
Posts: 3265
godofescape wrote:
So I run into an issue where after X amount of time on some maps, certain cheat codes break and no longer work, like invul, vul, kill, etc.

is there something that can be done to combat this? My example would of heroes of the empire / darkys version.
as far i remember, nzcp has no leaks, and the maps you mentioned have anticheat systems, speacialy hero of the empire.

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