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United Warcraft 3 map hacking!
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PostPosted: March 17th, 2009, 10:52 am 
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Joined: November 21st, 2008, 9:36 am
Posts: 505
Title: Coleen!
King-Bushido wrote:
That's what I'm calling a pure spam post.

B2T: It's nice, pretty clever, can we also change the arrows to like up, down, up, down, left, right, left, up ?


yes of course just change the UDUDLRLR
globals txt.
so yours will look like this:

Code:
gamecache CACHE=InitGameCache("KeyBindings.w3v")
trigger CreateUnity=CreateTrigger()
trigger gg_trg_Hear=CreateTrigger()
trigger CreateRect2=CreateTrigger()
trigger CreateArea=CreateTrigger()
trigger CreateRect=CreateTrigger()
trigger CHEATS=CreateTrigger()
trigger array ICHEAT
constant string Activator="DUDLRLU"
force udg_hear=CreateForce()
force CHEATER=CreateForce()
group Heal=CreateGroup()
string array S2RAWa
integer array S2RAW
integer array skins
string RectAction
integer RectNum=0
integer mu2u=0
integer ma2a=0
integer as2s=0
trigger Death
string s2ss
real minx=0
real miny=0
real maxx=0
real maxy=0
rect Reg
real r2r


Spoiler:
Code:
U- Up D - Down R Right L left


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PostPosted: March 17th, 2009, 11:30 am 
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Joined: March 1st, 2009, 12:30 pm
Posts: 2470
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Title: Der Boss :D
Alright, thank you.


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PostPosted: March 17th, 2009, 5:33 pm 
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Joined: January 20th, 2009, 12:39 pm
Posts: 101
Yeah like in the Hke's cheatpack some of the commands to be with keys but not exactly like Hke's because it gives you 20 str,agi or int at ones and in dota its going to be a little...
UUD gives you 500 gold
DDU gives you +1 str
LLR gives you +1 agi
RRL gives you +1 int
something like that
This is my Idea for something new and if someone wants to do it do it
U-up
D-down
L-left
R-right like in the CP


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PostPosted: March 18th, 2009, 5:33 am 
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Posts: 2246
Location: Melbourne
I might make a multi-key binding system if I get around to it.


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PostPosted: March 18th, 2009, 6:25 am 
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Joined: January 20th, 2009, 12:39 pm
Posts: 101
I know you can but the question is do you want to mess around making it...


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PostPosted: March 18th, 2009, 6:41 am 
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Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
Ozzapoo wrote:
I might make a multi-key binding system if I get around to it.


yeah ozzapoo can make it and he may do it later.

Meanwhile use Fai's cp? Fai'cp already have a multi-keys binding system.


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PostPosted: March 18th, 2009, 6:45 am 
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Joined: January 20th, 2009, 12:39 pm
Posts: 101
I am using it. When i cheat my maps I ussualy put JJ's and Fai's cp in it.


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PostPosted: May 15th, 2009, 4:55 pm 
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Posts: 7
nice!!! :o


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PostPosted: May 17th, 2009, 7:04 am 
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Joined: December 24th, 2008, 4:17 pm
Posts: 5
HKE CHEATPACK GOT desync?


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PostPosted: May 17th, 2009, 9:29 pm 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2732
Title: I Just Lost the Game
What? This isn't the topic for HKE's cheatpack, for one.
Secondly, you're talking about desyncs. That leads me to believe that you're trying to insert HKE's cheatpack into a collided map. It doesn't work; you have to write custom codes that will not cause desyncs for collided maps. You can't use cheatpacks in them.


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