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PostPosted: August 2nd, 2011, 11:06 pm 
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In 'Naruto Castle Defense' under the kick folder is the following triggers: item, itemcheck, itemcheck2
In 'TriggerTesting' under the Melee Initialization is the following triggers: T1, itemcheck, itemcheck2

If someone could please explain to me and help me fix and understand why the exact same triggers from TT don't work in NCD! ( Yes I added the variable, and I changed the item )

Thank you so much in advance as its frustrating me immensely!

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Thanks again!
~cosmo


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PostPosted: August 3rd, 2011, 11:13 am 
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WE reports trigger errors o.o
You gotta go in and fix them (there's alot)
Easy way might be to copy the stuff in the init trigger, make a .j file, paste, optimize it, put it back in init
That will probably fix the expected name stuff (means you have same name of function or trigger or something).


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PostPosted: August 3rd, 2011, 5:33 pm 
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What do you mean trigger errors? The map works fine in WE and in Wc3 for me. If you mean the names for my triggers are the same, then i guess I understand that

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PostPosted: August 3rd, 2011, 6:28 pm 
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Dunno, after I opned the naruto castle defense file, I added a hero and the hp stone to the map (so I can test it easily) and tried to save. It let me save but gave me a warning that I didn't really read lol. Anyways, tried to host that and didn't work.

Just redownloaded and works in WC3 o.o Werid.
Looked in the triggers and looks fine. If it still doens't work, it must be a WE issue or something.
I don't really ever use WE so I can't help you there.
If all you're doing is editing triggers, you might wanna just work with the .j file. No need to make it compllicated by deprotecting and stuff.


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PostPosted: August 3rd, 2011, 8:53 pm 
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I didn't deprotect it myself, I downloaded it from epicwar.com along time ago and it was already like that! By the way don't place anything on the map thats why it bugs, just once you play the game you can either random a character and get a free hp stone or just don't click me it with the money you start with. Anyway it is pissing me off, please help me!!

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PostPosted: August 3rd, 2011, 9:12 pm 
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Okay then...
Fixed in JASS, probably won't show up in WE but it works (you can test if you want).

Tested, works.

Btw, 1 every .01 sec? >.> that's 100 per second... Don't really see a point in incrementing that fast but whatever.


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PostPosted: August 5th, 2011, 5:50 pm 
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thanks nature! I actually fixed it in WE the other day, but still I really appreciate it =)!

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PostPosted: August 6th, 2011, 11:46 am 
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CoSmOSaiNt wrote:
thanks nature! I actually fixed it in WE the other day, but still I really appreciate it =)!

o rly? :O

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Code:
ChatBot: FatherSpace logs into the Chat.
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(02:24:33) ChatBot: FatherSpace logs out of the Chat.
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(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
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(14:34:01) Lanaya: No, please show me.
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(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
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(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
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(21:53:31) ChatBot: (673237) has been logged out (Kicked).


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