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PostPosted: October 26th, 2011, 1:53 pm 
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Posts: 38
Hey Guys,

While I am checking syntax errors in war3map.j through jasscraft.

I found these errors in a row from line 2112 to 2138:

integer array D
integer array V
integer array E
boolean G=false
boolean J=false
string array K
boolean array I
timer array A
integer array M
timer array N
integer array O
timer P=null
integer array F
integer Q=0
integer T=0
integer array H
integer array U
boolean W=false
boolean B=false
boolean C=false
boolean L=false
boolean D4=false
multiboard P4=null
unit T4=null
boolean array V4
integer W4=0
boolean Y4=false

Please help me to fix these codes by replacing one of the letters that contain errors.

Thanks Guys!!!


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PostPosted: October 26th, 2011, 2:11 pm 
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That's like telling someone to find the needle in the haystack which is someplace in Russia.

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PostPosted: October 26th, 2011, 2:13 pm 
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well for a start why the hell are they at line 2112

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PostPosted: October 26th, 2011, 6:59 pm 
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Boolean C should be true.

Amirite?

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PostPosted: October 26th, 2011, 6:59 pm 
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how about telling us the error too o.o
and we probably need the entire .j file instead of like...30 lines =/

EDIT: Woah... how the heck can you tell undead O.O


Undeadhax! I don't. That was the point..

Naturesfury! lol oh....


Last edited by naturesfury on October 26th, 2011, 11:16 pm, edited 1 time in total.

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PostPosted: October 26th, 2011, 9:03 pm 
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First, why are they on line... whatever that was. They should be on like line 10 unless that map has a gigantic globals section.

Second, there's nothing wrong with those lines. The error might be a repeated variable - if you want help post the whole map here, or at least the war3map.j.


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PostPosted: October 27th, 2011, 11:38 am 
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Hey Guys,

Here's the war3map.j,

Please fix those errors in that file.

Thanks Guys!!!


Last edited by Konsong on November 1st, 2011, 12:03 pm, edited 2 times in total.

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PostPosted: October 27th, 2011, 12:51 pm 
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Oh, so the map is DotA 6.69 LoD Ov1.

And yes, the error you had are repeated variables. I think you can fix it by using Vexorian Optimizer on the .J script. I heard it from someone. But never tried it myself.

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PostPosted: October 27th, 2011, 2:24 pm 
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Generally you use vexorian's first before you start work since you normally wouldn't name a variable or function the way vexorian's does to prevent conflict.

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PostPosted: October 27th, 2011, 4:05 pm 
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Quote:
File comment: A useful file for all maps.

what?

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