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 Post subject: Need Anti MH System
PostPosted: September 30th, 2011, 11:38 pm 
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Joined: December 11th, 2010, 7:25 am
Posts: 38
Hey Guys,

maybe someone can help me to do these functions in our anti mh system

1.) if someone reveals the whole map or a map with 25,000 range

2.)there is a text for all players that like player 3 using hacks

3.)someone can able to type -kickmh and those players who revealed the whole map will automatically been kicked

thanks for those people who can do this functions in our anti mh system

btw, maybe this system can do it in jass code and able to place it in war3map.j and work successfully


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 Post subject: Re: Need Anti MH System
PostPosted: October 1st, 2011, 10:09 am 
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Joined: March 30th, 2009, 9:02 pm
Posts: 682
There's no definite way to detect maphackers o.o but tree tag has a good system

#2 and 3 are easy....
2) use displaytimedtexttoforce(allplayers,0,0,100,GetPlayerName(cheater)+" is map hacking. use -kickmh to kick him")
3) customdefeatbj(cheater,"kicked for mh")


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 Post subject: Re: Need Anti MH System
PostPosted: October 1st, 2011, 1:10 pm 
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Joined: February 24th, 2009, 1:31 pm
Posts: 3815
Location: JEW LAND
There is no 100% way, if there was, dota would use it.
You can some-what disable a built-in-map mh like in JJ's CP but jass is limited to check jass variables while C++ or any other language is not limited to tweak your game how-ever it feels like it and check all game variables etc..
You can how-ever make it check if you clicked on a unit that is in the Fog-Of-War, and thus kick him for MH...

_________________
Image
Spoiler:
(02:24:09)
Code:
ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).
Code:

(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac:


Code:
(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

Code:
(15:42:51) Lanaya: can i suck , . . .

Code:
(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

Code:
GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

Code:
(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).


Code:
(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?


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 Post subject: Re: Need Anti MH System
PostPosted: October 1st, 2011, 3:41 pm 
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Joined: October 27th, 2009, 12:18 pm
Posts: 1108
Location: Australia, GMT+8
the anti-mh system in imba dota seems to work alright, fatal errors most maphacks

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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 4:39 am 
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Joined: December 11th, 2010, 7:25 am
Posts: 38
haxorico wrote:
You can how-ever make it check if you clicked on a unit that is in the Fog-Of-War, and thus kick him for MH...


maybe this is acceptable, lets just say the functions will be

1.) check if you clicked on a unit that is in the Fog-Of-War

2.)there is a text for all players that like player 3 using hacks (use displaytimedtexttoforce(allplayers,0,0,100,GetPlayerName(cheater)+" is map hacking. use -kickmh to kick him")

3.) someone can able to type -kickmh and those players who clicked on a unit that is in the Fog-Of-War will automatically been kicked (customdefeatbj(cheater,"kicked for mh")

So, we only need this function (check if you clicked on a unit that is in the Fog-Of-War)
maybe someone can make it and convert it into jass code

maybe try to do it in complete which combined already it in #1, #2, and #3 functions and try to test it in simple map if it's work...Player 1 must provided if he is map hacking or if you guys want to test it alone if it works

thanks again guys


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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 11:12 am 
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Joined: March 30th, 2009, 9:02 pm
Posts: 682
or o.o you could make a small dummy unit and put it in a place you can't see or get to (and no farsight)
and see if its fogged for a player every 5 sec or so
if not, he must be maphacking


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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 12:07 pm 
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Joined: October 7th, 2008, 5:41 am
Posts: 630
But what if I warded it or something, and got to see the dummy unit?
-crashes non mher-


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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 12:47 pm 
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Joined: March 30th, 2009, 9:02 pm
Posts: 682
"you can't see or get to"
make it obsecure o.o
bunch of cliffs in the top left corner or something


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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 12:49 pm 
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Joined: October 18th, 2010, 8:43 am
Posts: 626
Spam pathing and sight blockers?...
That's a rather weird way of doing it anyway.

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 Post subject: Re: Need Anti MH System
PostPosted: October 2nd, 2011, 1:29 pm 
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Joined: March 30th, 2009, 9:02 pm
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lol but it can work xD
guess if you wanted failsafes, could add like IsUnitInRange to it o.o
which takes care of wards too...


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