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United Warcraft 3 map hacking!
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 Post subject: Help me Pls
PostPosted: July 12th, 2016, 11:50 am 
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Joined: July 12th, 2016, 11:38 am
Posts: 4
Needing Help!!

Please someone clear the maphack detector from the map and please include that maphack detector triggers in to Code


Sorry for my bad english and thank for anyone that do this!


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 Post subject: Re: Help me Pls
PostPosted: July 12th, 2016, 12:49 pm 
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Moderator
User avatar

Joined: March 23rd, 2016, 8:06 pm
Posts: 1648
Title: Fastest Mod Alive
Spoiler:
Code:
function hackersfire takes nothing returns nothing
local unit p5=GetTriggerUnit()
local player I3C=GetTriggerPlayer()
if IsUnitVisible(p5,I3C)==false then
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,(""))
endif
if IsUnitFogged(p5,I3C) then
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS," "+GetPlayerName(I3C)+" "+"|cff808000.|r |cffff0000. |r"+"|cff8080c0"+GetUnitName(p5)+"|r ")
endif
set p5=null
set I3C=null
endfunction

function FailedFuckHacker takes nothing returns nothing
local trigger t=null
set t=CreateTrigger()
call TriggerRegisterPlayerUnitEvent(t,Player(1),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(2),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(3),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(4),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(5),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(7),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(8),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player(9),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player($A),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerRegisterPlayerUnitEvent(t,Player($B),EVENT_PLAYER_UNIT_SELECTED,null)
call TriggerAddCondition(t,Condition(function NID))
set t=null
endfunction

function FuckHacker takes nothing returns nothing
set FNI=true
endfunction

function GLD takes nothing returns boolean
if IsUnitType(GetFilterUnit(),UNIT_TYPE_STRUCTURE)==false then
if IsUnitInvisible(GetFilterUnit(),A1I) then
call DisplayTextToForce(GetPlayersAll(),"MapHack: "+GetPlayerName(A1I)+" "+DD+" "+GetUnitName(DG)+" "+GetUnitName(GetFilterUnit()))
elseif(GetObjectName('J003')=="295")then
call DisplayTextToForce(GetPlayersAll(),"X = "+R2S(GetUnitX(GetFilterUnit()))+" Y = "+R2S(GetUnitY(GetFilterUnit()))+GetPlayerName(A1I)+" "+DD+" "+GetUnitName(DG)+" "+GetUnitName(GetFilterUnit()))
endif
endif
return false
endfunction

function GJD takes nothing returns nothing
local unit u=GetTriggerUnit()
local player p=GetTriggerPlayer()
local integer id=GetPlayerId(p)
if u==V5 then
set AJI[id]=true
set AKI[id]=true
endif
if u==E5 then
if(GetPlayerController(p)==MAP_CONTROL_USER)and(GetPlayerSlotState(p)==PLAYER_SLOT_STATE_PLAYING)then
if AJI[id]==false or AKI[id] then
if IsUnitVisible(O5V,p)==false then
call DisplayTextToForce(GetPlayersAll(),GetPlayerName(p)+": Maphack detected")
endif
call SelectUnit(V5,false)
endif
set AJI[id]=false
set AKI[id]=false
endif
endif
if V5!=u and E5!=u then
set B3V[id]=B3V[id]+1
if B3V[id]==$C then
set MEE[id]=u
endif
if B3V[id]==$B then
set MME[id]=u
endif
if B3V[id]>$C then
set B3V[id]=$C
endif
endif
endfunction

function ReadyForCheckHacker takes nothing returns nothing
if CUI==false then
call TimerStart(CreateTimer(),.1,false,function NLD)
endif
endfunction

I guess those triggers make the maphack detector.


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 Post subject: Re: Help me Pls
PostPosted: July 12th, 2016, 5:11 pm 
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Newcomer

Joined: July 12th, 2016, 11:38 am
Posts: 4
Thank devoltz.
so I was asked to add that maphack detector to a map, but it make so many error.
can you help me add that to a map?


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 Post subject: Re: Help me Pls
PostPosted: July 12th, 2016, 5:57 pm 
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Moderator
User avatar

Joined: March 23rd, 2016, 8:06 pm
Posts: 1648
Title: Fastest Mod Alive
I'm not good with custom editing.
So probably i can't.
But u can try make an request, someone will do that.


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