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 Post subject: SotIS v2.37 - Unlocked
PostPosted: October 9th, 2010, 7:47 pm 
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Newcomer

Joined: November 18th, 2009, 6:17 am
Posts: 5
The aim of this map is to bestow a open source version of the currently
famous map Storm of the Imperial Sanctum to every user.

This version is NOT for online play, please do not upload the map onto
Battle.net 2.0 and use the official version for playing instead.

With the above in mind, the immediate purpose of this map is to
demonstrate the process that has been undertaken by the creator(s)
of the original map, and allow everyone to learn from it.

I strongly discourage stealing so, please, use this for educational
purposes ONLY.

The restoration process was done as follows:
- restored component list;
- reconstructed globals in GUI form (except trigger variables);
- established map script in custom script format;
- repaired MPQ using Ladik's MPQEditor (http://www.zezula.net/en/mpq/download.html);
- imitated the Game Variants and other Attribute data;

It did not involve:
- GUI trigger reconstruction; I am planning to create a tool for this in the future;
- any intentional changes to the normal function of the original map;
- serious reformatting, lack of time has prevented this;

Use this responsibly! I cannot regurgitate this enough: do NOT upload this
map to Battle.net 2.0 unless serious change to the map has occured, ie.
where the map, in no shape or form, represents the original map. Ignoring
my warnings will lead to possible banning by Blizzard, and if such event
were to occur I hold no responsibility for such bans.

Regards,
Peasant


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Last edited by Peasant on October 16th, 2010, 5:15 am, edited 2 times in total.

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PostPosted: October 10th, 2010, 12:13 am 
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Super Moderator

Joined: February 3rd, 2009, 11:28 pm
Posts: 2394
Thank you! How did you o.O?

Oh, and triggers are gone.


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PostPosted: October 10th, 2010, 12:28 am 
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Newcomer

Joined: November 18th, 2009, 6:17 am
Posts: 5
It's quite easy, Blizzard assumes that people are idiots. :P

Original GUI triggers can't be restored unless someone makes a tool that converts mapscript.galaxy to Trigger.xml data, or someone manually interprets the mapscript and converts it to GUI by themselves. Both take too much time, so don't expect it anytime soon. The mapscript however is unoptimized, so everything is nice and easy to read if you want to look at the code. The code is nothing special, however, I mainly unlocked this for the stuff in the data editor.


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PostPosted: October 16th, 2010, 5:17 am 
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Joined: November 18th, 2009, 6:17 am
Posts: 5
Update: Complete revamp of the map has occurred, it is now an exact copy of the original map, except for triggers being in galaxy code instead of GUI triggers. This means the map can be saved and it will still function identically to the original.


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