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 Post subject: SC2 map making language?
PostPosted: May 10th, 2010, 6:49 pm 
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Well I have been told SC2 wont use jass so what will it use?
I'm downloading the beta in torrent atm.. Can any one upload a map for now or give some info?


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PostPosted: May 10th, 2010, 7:41 pm 
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Title: LHC
It uses Galaxy, which uses a C syntax.

You can find some files relevant to it here: post123320.html#p123320


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PostPosted: May 10th, 2010, 8:26 pm 
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Well I looked into the topic and I saw the downloads though I couldnt find the Galaxy download. Does it come along with the installlation? Is it a WE program like JNG or is like a programming language editor like jasscraft.

And by the way I'm downloading the game, do I need an invitation or is it an open beta or I can get an invite by a kind man :)


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PostPosted: May 11th, 2010, 9:32 pm 
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Title: I Just Lost the Game
Galaxy is not a world editor or a script editing program. It is a language. To analogize it to WC3, it's neither Jass NewGen nor JassCraft, but Jass itself.

It depends where you're downloading it from. Most pirate sites have cracks for it; if you're downloading from Blizzard, you need a beta key to register.


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PostPosted: May 12th, 2010, 6:03 am 
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Senethior459 wrote:
Galaxy is not a world editor or a script editing program. It is a language. To analogize it to WC3, it's neither Jass NewGen nor JassCraft, but Jass itself.

It depends where you're downloading it from. Most pirate sites have cracks for it; if you're downloading from Blizzard, you need a beta key to register.

ooooo... Galaxy is the name of the programing languages it self! ok :)
Well I made a CP with 2 commands and an activator... How can I post the codes for it? and insert it to a different map.


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PostPosted: May 12th, 2010, 3:45 pm 
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From what I've seen, Blizzard has actually made it easier to add cheats to a map. :O

I'll need to get my hands on SC II when it comes out to fully figure it out, but it seems to me you can just create JJCP.galaxy, use an include to add that, and have an initialization function inside JJCP to set up whatever triggers need be. If I'm right, you'll have to add only a single line to the map script.


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PostPosted: May 12th, 2010, 7:37 pm 
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your saying I can just #include <CP NAME>; ?
It doesn't make much sence unless galaxy will be compatible with jass aswel...

Though the map is openable at MPQMaster... Whats the file with the triggers?


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PostPosted: May 13th, 2010, 8:41 pm 
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We'll have to write the cheatpack in Galaxy, but FatherSpace's main point is that it seems as though we will be able to just insert that .galaxy file and a call to it in the main file, instead of inserting all the code like we do now.


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PostPosted: May 19th, 2010, 5:13 pm 
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In other words, It'll be significantly easier to make cheating the maps harder too haha.


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