[HKE's CP + SP] Legendary Monsters 8.6

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[HKE's CP + SP] Legendary Monsters 8.6

Postby A7xHellz » August 8th, 2009, 8:50 am

I know there a request for this but JJ's Cp doesn't work till he fixes.
Basically this is an rpg where you pick an element and fuse with other elements to create a new stronger invalid.
Save is disabled in single player.
Please add HKE's cheatpack and enable save in single player.
Heres the map http://www.epicwar.com/maps/105689/

Thanks in advance.
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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby Lanaya » August 8th, 2009, 11:12 am

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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby -WarChaser- » August 8th, 2009, 1:19 pm

Tested\Work.
Type -save and you will able to see the load code .
Activator = UULD ↑↑←↓ (Arrow key)

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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby A7xHellz » August 9th, 2009, 1:37 am

This is good.
Thank you

Edit:I can't seem to get activator code to work.
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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby -WarChaser- » August 9th, 2009, 2:50 am

After you type the activator (↑↑←↓) , type -c -h or -u to see the command list . Forget to point out.
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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby atrix1065 » August 9th, 2009, 1:22 pm

Tested/Worked

One minor problem though, when the code is brought to a retail version of the map, it recieves an error, and cannot be loaded. Other that than, the hacked map works perfectly.
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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby 0Null0 » August 10th, 2009, 5:28 pm

Is it ok if someone posted the Item codes too?
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Re: Legendary Monsters 8.6 [HKE's CP +SP]

Postby UndeadxAssassin » August 10th, 2009, 10:18 pm

Here you go.

The rawcodes are the letters/numbers in the brackets above the name of the item.
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