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United Warcraft 3 map hacking!
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 Post subject: JJ's CP for 1.24
PostPosted: August 7th, 2009, 2:54 pm 
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Posts: 685
Location: Finland
Tested and works.

EDIT: Okay so now there are 2 versions. One for single player (with -spawn working) and one for online play (-spawn doesn't work).

Spoiler:
-hillohax (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)


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Last edited by Hillo on August 8th, 2009, 10:56 am, edited 2 times in total.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 7th, 2009, 3:59 pm 
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Joined: December 23rd, 2008, 11:27 pm
Posts: 1183
Location: Your Girlfriend's Pants.
Title: LSD.
Spoilers = Ftw.

Nice job hillo. Now there are 4000 JJ's requests in fufilled for you to fix LOL.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 7th, 2009, 4:14 pm 
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Joined: June 9th, 2008, 9:51 am
Posts: 685
Location: Finland
I'll leave it to you.

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 7th, 2009, 6:02 pm 
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Joined: January 27th, 2007, 4:46 pm
Posts: 5093
Location: Greece, Veria
Made sticky till we update guides and people see this.

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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 7th, 2009, 8:31 pm 
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Joined: November 19th, 2007, 5:05 am
Posts: 5014
Thanks, Hillo! If there was rep, +>9000


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 12:09 am 
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Joined: November 14th, 2008, 8:56 pm
Posts: 48
<3 forever.


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 1:42 am 
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Joined: June 1st, 2008, 4:02 pm
Posts: 14
Wow... You're truly amazing.


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 2:39 am 
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Joined: August 8th, 2007, 8:10 am
Posts: 1318
Location: St. George Utah
Title: Legendary Genius²
So you just changed this?

Code:
function s2i takes string s2s returns integer
return s2s
call DoNothing()
return 0
endfunction

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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 3:37 am 
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Some Honorary Title

Joined: June 8th, 2007, 5:08 am
Posts: 1781
Title: Angry Bird
obviously yes, he've just changed that.

I am not sure, wouldn't that "elseif" return bug causing dc? Someone may need to test it on battlenet.


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 Post subject: Re: JJ's CP for 1.24
PostPosted: August 8th, 2009, 8:40 am 
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Joined: June 9th, 2008, 9:51 am
Posts: 685
Location: Finland
Tested with 5 people online and it works properly.

EDIT: Tested again and it doesn't work. Blizzard probably rolled another mini-patch.

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