[Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Hitsai1
Newcomer
Posts: 12
Joined: July 1st, 2009, 6:18 pm

[Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by Hitsai1 »

Map name: invalid Master RPG v0.38b

Link: http://www.epicwar.com/maps/100663/

Description: It's a RPG map in which you have to train your hero and your monsters. There are many and various zones. You can also fuse monsters together. You can have just 3 monsters though. But it's really fun map.

Requesting: Add JJ's CP + enable save/load system in SinglPlayer.
About SinglePlayer: when i start the map text appears saying "SinglePlayer detected.The save and load function disabled!"

Comment: This could be hard,but i'm counting on you :)
And yea, there are same maps already hacked,but they aren't with save/load enabled in SinglePlayer.
So i think that's all.

I'm looking foward to this.

Thanks!
Last edited by Hitsai1 on July 15th, 2009, 7:06 pm, edited 4 times in total.
Tidus
Member
Posts: 56
Joined: December 30th, 2008, 3:21 pm

Re: [Request Add JJ's CP + enable save/load in SinglePlayer]

Post by Tidus »

I think where you have title you must also have the name of the map or else the mean mr.GeorgeMots comes and trashes it.:D
map-requests-f11/example-request-read-before-requesting-t5457.html,I've put it in spoiler if you want to see
Spoiler:
weirdone2 wrote:This is an example of a good request, which you won't be yelled at for posting (Wow, wtf! :D)

_________________________________________________
Post subject: [Any CP+Single Player] Almighty Kings v1.56


Map: Request Almighty Kings v1.56

Link: http://epicwar.com/145567

Cheats: Any cheat pack and single player enabled and a rank setting command please.

Description:(*Optional) This map is an rpg where you begin on an island and must quest to the next island where you become king, it has a virtual inventory, 10 spells per hero and atm 27 heroes its just plain awesome you have to play it.

Cheat Hint: For the anti single I know that if I play single it won't allow me to save and after 5minutes kicks me from game with the message "You noob single play is for rabbits.".

As for the ranks I know that when you complete a quest for the guild you have joined you get certain exp in your guild for your rank like the first quest for the mongruel guild is to kill 10 murgol spys, you get 10 xp for the guild rank and the guy who gives it to you is markman dave. It displays a message when you finish the guild with "Congratulation morguel noob you have gained 10 xp in your guild." and when you get 30 xp it displays the message "Congratulations morguel noob you have advanced in the ranks to morguel beginner."

Thanks in advance for the trouble.

Note that none of the things here are real any representation of real life objects is purely coincidental and are not to be taken as representations of such.
Hitsai1
Newcomer
Posts: 12
Joined: July 1st, 2009, 6:18 pm

Re: [Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by Hitsai1 »

And yea, i would like to know what monsters i have to fuse to get - dragon guard? I have been wondering for quite some time now.
User avatar
DongChengWei
Member
Posts: 58
Joined: December 29th, 2008, 5:02 pm
Title: Xeno The Blader
Location: Taipei , Taiwan

Re: [Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by DongChengWei »

Here ya go...
JJCP + SP added.
Tested and worked.

Spoiler:
-Xeno<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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sock_eater
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Posts: 10
Joined: June 3rd, 2009, 1:21 am

Re: [Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by sock_eater »

Hitsai1 wrote:And yea, i would like to know what monsters i have to fuse to get - dragon guard? I have been wondering for quite some time now.


use -additem 99 and read the scroll fusion list to find out. or maybe ask for a item list and search it. it's a pain but it's still worth it i think..
GensoSuikoden
Newcomer
Posts: 5
Joined: July 20th, 2009, 10:27 am

Re: [Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by GensoSuikoden »

It doesnt work in 1.24, anybody has MM hacked map working in 1.24?
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Syre
Forum Staff
Posts: 506
Joined: November 17th, 2008, 3:49 pm

Re: [Request Add JJ's CP + save/load in SP -- MM RPG v0.38b]

Post by Syre »

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