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 Post subject: Re: anti map hack
PostPosted: December 30th, 2008, 7:23 pm 
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Joined: March 30th, 2008, 6:36 pm
Posts: 35
i never used map hack personnaly but i rode things about how it works and it looks like what lanaya-pwns said, that's why the trigger can't work.


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 Post subject: Re: anti map hack
PostPosted: December 30th, 2008, 10:07 pm 
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You guys don't understand what Krypt is saying. The fog of war is there, yes, and you can't attack units you normally can't see, yes, BUT the map is REVEALED meaning you can SEE the units THROUGH the fog. What Krypt's trigger does is check if you can see that one area that is blocked off to the point that NO ONE can see it AT ALL unless they used maphack. It checks to see if the player can see that one spot, and if they can, then it kicks them.

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 Post subject: Re: anti map hack
PostPosted: December 30th, 2008, 11:11 pm 
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Joined: July 28th, 2008, 6:28 pm
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Answer this,
Does maphack get RID of fog?
The game still thinks theres fog in the area.
And if theres still fog, the game will think the player never saw that area
The maphacker doesnt actually See See it, so he doesnt get kicked

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 Post subject: Re: anti map hack
PostPosted: January 1st, 2009, 4:39 pm 
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Joined: March 30th, 2008, 6:36 pm
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i mean exactly what lanaya-pwns said.
So does anyone know how to create an anti map hack ?


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 Post subject: Re: anti map hack
PostPosted: January 3rd, 2009, 3:36 am 
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Joined: November 17th, 2008, 3:49 pm
Posts: 610
Theres been a recent topic started on GUI triggers with this similar topic..take a look..i posted a map that should have..at least somewhat up-to date Maphack protection..however..hopefully you know Jass..personally i cant understand a thing so im not sure if its valid..But whoever is wanting to make a system like this..has a lot of work ahead of him..

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 Post subject: Re: anti map hack
PostPosted: July 13th, 2009, 2:20 pm 
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I agree with Lanaya but you should test it out. If it works the hackers are screwed. the best thing to do is just put a hidden unit in the area which is called god. the hacker will click it and he will get kicked out. the the best idea.

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 Post subject: Re: anti map hack
PostPosted: July 13th, 2009, 2:32 pm 
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Enishiyuki22 wrote:
I agree with Lanaya but you should test it out. If it works the hackers are screwed. the best thing to do is just put a hidden unit in the area which is called god. the hacker will click it and he will get kicked out. the the best idea.


Thats a 7 month old topic and you try to start a conversation? i dont ever want to see that.

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